2021
Suominen, Jaakko; Sivula, Anna
In: Swalwell, Melanie (Ed.): Game History and the Local, pp. 79-100, Palgrave Macmillan, 2021, ISBN: 9783030664213.
Abstract | Links | Tags: Domestic gaming, Game history, Gaming memories, Nintendo, Oral history
@incollection{Suominen2021,
title = {A Place for a Nintendo? Discourse on Locale and Players’ Topobiographical Identity in the Late 1980s and the Early 1990s},
author = {Jaakko Suominen and Anna Sivula},
editor = {Melanie Swalwell},
doi = {10.1007/978-3-030-66422-0_5},
isbn = {9783030664213},
year = {2021},
date = {2021-05-25},
booktitle = {Game History and the Local},
pages = {79-100},
publisher = {Palgrave Macmillan},
abstract = {By using digital oral historical sources, Suominen and Sivula study the domestication of Nintendo console gaming in Finland in the late 1980s and the early 1990s. They analyse how the gaming memories are recollected and attached to particular places. According to Suominen and Sivula, the gaming identity is built around homes, but on the other hand, the domestic gaming is extended in public and mobile environments.
},
keywords = {Domestic gaming, Game history, Gaming memories, Nintendo, Oral history},
pubstate = {published},
tppubtype = {incollection}
}
By using digital oral historical sources, Suominen and Sivula study the domestication of Nintendo console gaming in Finland in the late 1980s and the early 1990s. They analyse how the gaming memories are recollected and attached to particular places. According to Suominen and Sivula, the gaming identity is built around homes, but on the other hand, the domestic gaming is extended in public and mobile environments.