2021
Lu, Chien; Buruk, Oğuz; Hassan, Lobna; Nummenmaa, Timo; Peltonen, Jaakko
"Switch" Up Your Exercise: An Empirical Analysis of Online User Discussion of the Ring Fit Adventure Exergame Proceedings Article
In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021, pp. 70-79, CEUR-WS, 2021, ISSN: 1613-0073.
Abstract | Links | Tags: Adoption, Exergames, Fitness, Gameful experience, Gamification, Technology, Wearables
@inproceedings{Lu2021,
title = {"Switch" Up Your Exercise: An Empirical Analysis of Online User Discussion of the Ring Fit Adventure Exergame},
author = {Chien Lu and Oğuz Buruk and Lobna Hassan and Timo Nummenmaa and Jaakko Peltonen},
editor = {Mila Bujić and Jonna Koivisto and Juho Hamari},
url = {https://urn.fi/URN:NBN:fi:tuni-202108176589},
issn = {1613-0073},
year = {2021},
date = {2021-04-07},
urldate = {2021-04-07},
booktitle = {Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021},
pages = {70-79},
publisher = {CEUR-WS},
abstract = {Exercise games (exergames) gamify the activity of exercising and are a growing trend with a corresponding growing online community and culture. The hugely popular recent Ring fit Adventure exemplifies this and enables study of player's perceptions of the game and themselves in relation to exergaming and its community. We focus on a subreddit /r/RingFitAdventure. Topics ranging from social influences to design features are discovered. The implications of those topics to a variety of gamification notions are analyzed and discussed. The findings can facilitate and inspire future gamification design and research.},
keywords = {Adoption, Exergames, Fitness, Gameful experience, Gamification, Technology, Wearables},
pubstate = {published},
tppubtype = {inproceedings}
}
Exercise games (exergames) gamify the activity of exercising and are a growing trend with a corresponding growing online community and culture. The hugely popular recent Ring fit Adventure exemplifies this and enables study of player's perceptions of the game and themselves in relation to exergaming and its community. We focus on a subreddit /r/RingFitAdventure. Topics ranging from social influences to design features are discovered. The implications of those topics to a variety of gamification notions are analyzed and discussed. The findings can facilitate and inspire future gamification design and research.
2018
Turtiainen, Riikka
Fitnessblogit asiantuntijuuden airueina other
2018.
Abstract | Links | Tags: Blogit, Fitness
@other{Turtiainen2018,
title = {Fitnessblogit asiantuntijuuden airueina},
author = {Riikka Turtiainen},
url = {https://research.utu.fi/converis/portal/detail/Publication/37028697},
year = {2018},
date = {2018-03-26},
journal = {Säikeitä},
volume = {2018},
pages = {36-37},
publisher = {Porin yliopistokeskus},
abstract = {Viime vuodet vallalla ollut hyvinvointibuumi on sekä synnyttänyt kirjavan henkilökohtaisten valmentajien eli personal trainereiden ammattikunnan että ajanut ihmiset etsimään liikunta- ja ravintovinkkejä verkon syövereistä.},
keywords = {Blogit, Fitness},
pubstate = {published},
tppubtype = {other}
}
Viime vuodet vallalla ollut hyvinvointibuumi on sekä synnyttänyt kirjavan henkilökohtaisten valmentajien eli personal trainereiden ammattikunnan että ajanut ihmiset etsimään liikunta- ja ravintovinkkejä verkon syövereistä.
