CoE GameCult publications

Show all

2021

Lu, Chien; Buruk, Oğuz; Hassan, Lobna; Nummenmaa, Timo; Peltonen, Jaakko

"Switch" Up Your Exercise: An Empirical Analysis of Online User Discussion of the Ring Fit Adventure Exergame Proceedings Article

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021, pp. 70-79, CEUR-WS, 2021, ISSN: 1613-0073.

Abstract | Links | Tags: Adoption, Exergames, Fitness, Gameful experience, Gamification, Technology, Wearables

Thibault, Mattia; Buruk, Oğuz

Transhuman Faces in the Transurban City: Facial Recognition, Identity, Resistance Journal Article

In: Lexia, iss. 37-38, pp. 179-195, 2021, ISSN: 1720-5298.

Abstract | Links | Tags: Cyborg, Design, Machine-readable, Semiotics, Wearables

2019

Harrer, Sabine; Nielsen, Simon; Jarnfelt, Patrick

Of Mice and Pants: Queering the Conventional Gamer Mouse for Cooperative Play Proceedings Article

In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1-11, ACM, 2019, ISBN: 9781450359719.

Abstract | Links | Tags: Computer mouse, Game design, Intersectionality, Queer game studies, Wearables