Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately cancelled due to the coronavirus pandemic, we still get to enjoy the conference proceedings and celebrate the variety of interesting high-quality research conducted in game studies globally. DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere have now been openly published online.
Here are the DiGRA 2020 contributions from the Centre of Excellence in Game Culture Studies researchers:
- Cale Passmore, Sabine Harrer & Katta Spiel: Between Pleasure and Power: Game Design Patterns in Clickbait Ludoporn
- Chien Lu, Xiaozhou Li, Timo Nummenmaa, Zheying Zhang & Jaakko Peltonen: Patches and Player Community Perceptions: Analysis of No Man’s Sky Steam Reviews
- Evan Torner: Lyric Games: Genealogy of an Online “Physical Games” Scene
- Ida Toft & Sabine Harrer: Design Bleed: A Standpoint Methodology for Game Design
- Jaakko Suominen: Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s
- Jaakko Suominen & Elina Vaahensalo: Farting on the Front Lines – Playing with Flatulence during World War II
- Jani Kinnunen: Paidic Money and Ludic Gambling Currencies in Novel Slot Machine Games
- Maria B. Garda, Niklas Nylund, Anna Sivula & Jaakko Suominen: From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality
- Maria Ruotsalainen & Tanja Välisalo: “Overwatch is Anime” – Exploring an Alternative Interpretational Framework for Competitive Gaming
- Pirita Ihamäki & Katriina Heljakka: Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of Play
- Tanja Sihvonen & Veli-Matti Karhulahti: Power Play Play: Regulatory Frameworks of Esports in Asia and Europe
- Ville Kankainen: Towards a Hybrid Media Ecosystem of Tabletop Gaming