In a new article published in Nordicom Review our researchers share insights from the process based on the finished newsgames and their accompanying news articles, students’ self-assessments, feedback, other documents created during the course, as well as teachers’ observations.
Time: 21.11.2019–22.11.2019 Location: Mattilanniemi, Agora Auditorium 1 & Mattilanniemi A 210 What does celebrity mean in game cultures? […]
The Centre of Excellence in Game Culture Studies and Tampere University Game Research Lab are happy to announce […]
In relation to the upcoming event Playing (with) Non-Violence (25. 9. 2019), Dr Maria B. Garda was interviewed by the Turun yliopisto News Team. Maria shared some of her thoughts on games and violence.
Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”
[Finnish language job announcement] Tampereen yliopiston pelitutkimusryhmä, Pelikulttuurien tutkimuksen huippuyksikkö ja pelitutkimuksen opetusohjelma etsivät kahta täydennystä tiimiin.
The CoE-GameCult site has expanded to include an open archive of videos, where CoE researchers and visiting experts discuss their work and various topical aspects of game cultures.
We have updated the call for papers for the 5th Jyväskylä Autumn Seminar with our two great keynotes, Katrin Tiidenberg (Associate Professor, Tallinn University) and Florence Chee (Assistant Professor, Loyola University Chicago).
Long in planning, it was announced in Kyoto that the next international DiGRA games research conference will take place in Tampere, Finland. Organised by CoE-GameCult in 2-6 June 2020, the conference has its website and CFP at: www.digra2020.org.
Despite its ongoing success, Magic: The Gathering is trailing in its mainstream appeal behind Dungeons & Dragons, which is published by the same company and has become a frequent reference in mainstream popular culture. While studying the transformation of the genre-defining card game into an esport, I encountered that its creators and players regularly discuss how the cis male-dominated tournament scene contributes to the public image of Magic: The Gathering.