Routledge has now confirmed that the volume we have been working on for some time, Cultural Game Studies: Critical […]
Category Archive: Research
The Tampere University Game Research Lab and the Centre of Excellence in Game Culture Studies are very happy […]
Note: the CV and List of Publications model links do not currently work in the official recruitment system […]
In this blog post, CoEGameCult researchers Elina Koskinen and Joleen Blom share their experiences as research visitors in […]
In this blog post, CoE GameCult researcher Lobna Hassan reflects her experiences of organizing a hybrid seminar as a member of the Tampere Spring Seminar 2022 Gamebooks organizing team.
Nykykulttuuria ja -yhteiskuntaa ei voi täysin ymmärtää tuntematta niiden tuottamia ja niihin vaikuttavia pelejä. Kaikki suomalaiset pelaavat – oli pelaaminen sitten lauantailottoa, Mölkkyä mökillä, taskuhirviöiden metsästystä matkapuhelimella töihin kävellessä tai Returnalia kotikonsolilla. Pelikulttuurien tutkimuksen huippuyksikön tutkijoiden vasta ilmestynyt Pelit kulttuurina -kirja on puheenvuoro pelisivistyksen puolesta. Kirja näyttää, miten pelit ovat erottamaton osa arkemme ympäristöjä.
In this blog post, we will present some of the initiatives, activities, and research publications produced in our efforts to advance game cultural literacy and game cultural agency and to increase societal understanding of play and players.
Studies on game music are still relatively scarce, whether being viewed from either game or music research disciplines. […]
Publishing the results of your research is certainly a key activity for any research centre. Typically, a publishing […]
Playing digital games has become a hobby like any other, and as younger generations enter the workforce today, […]
