In this impact story post, we describe our research and other activities aiming to raise public awareness and institutional recognition of creative computing practices related to digital game cultures and the demoscene in particular.
For the Centre of Excellence in Game Culture Studies, the principles and practices of open science provide a sound basis for being excellent in research. In this strategy document, we summarise our goals, guidelines, and good practices regarding open science.
In this blog post, we describe our research and other activities aiming to create and explore play in public spaces for increased wellbeing, social interaction, and economic growth.
In this post, we describe our research and other activities aiming to create better, research-based understanding and promotion of constructive approaches to gaming and (e)sports, and to their relationship to physical, mental, and social well-being.
In this post, we describe our research and other activities aiming to create opportunities for inclusive game creation, and the results and impact we have achieved so far in this area.
We are very happy and proud to welcome several new researchers into our Tampere Gamelab team, starting early […]
The History of Games 2020 conference Transnational game histories was organised 21–24 October as a virtual conference. Some […]
Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately […]
Please spread the word about this new round of positions, now open for applications in the Centre of […]
In a new article published in Nordicom Review our researchers share insights from the process based on the finished newsgames and their accompanying news articles, students’ self-assessments, feedback, other documents created during the course, as well as teachers’ observations.