Alha, K., Koskinen, E., Paavilainen, J., & Hamari, J. (2019) Why do people play location-based augmented reality games: […]
Dosentti Pauliina Raento on johtavia rahapelikulttuurin tutkimuksen asiantuntijoita ja hän on aloittanut tammikuussa 2019 tutkimustyön Pelikulttuurien tutkimuksen huippuyksikössä. […]
Understanding why people play games and participate in different kinds of gameful and playful activities has been a […]
Veli-Matti Karhulahti has been doing fieldwork in Korea since September. He is a visiting researcher at Yonsei University. […]
A visiting CoE-GameCult scholar lecture took place in 14th November in OASIS at the University of Tampere. The […]
GamiFIN is a leading international conference in gamification. Next year, it’s organized in the Finnish Lapland, Levi, April […]
While being extremely successful, free-to-play games have received critique on being exploitative, unethical or simply poor game experiences. […]
The 15th annual University of Tampere Game Research Lab Spring Seminar focuses on Urban Play. Urban spaces offer […]
What do players do when they can’t talk to each other directly? Argue on the forums, it seems […]