The keynote talks of the 17th annual Tampere Game Research Lab spring seminar Monstrosity have now been published!
In this impact story post, we describe our research and other activities aiming to raise public awareness and institutional recognition of creative computing practices related to digital game cultures and the demoscene in particular.
In this blog post, we describe our research and other activities aiming to create and explore play in public spaces for increased wellbeing, social interaction, and economic growth.
In this post, we describe our research and other activities aiming to create better, research-based understanding and promotion of constructive approaches to gaming and (e)sports, and to their relationship to physical, mental, and social well-being.
The Centre of Excellence in Game Culture Studies is curating a series of events titled GameCult Talks: Discussing […]
In this post, we describe our research and other activities aiming to create opportunities for inclusive game creation, and the results and impact we have achieved so far in this area.
The History of Games 2020 conference Transnational game histories was organised 21–24 October as a virtual conference. Some […]
The Centre of Excellence in Game Culture Studies is launching a new event series titled GameCult Talks: Discussing […]
Time: 21.11.2019–22.11.2019 Location: Mattilanniemi, Agora Auditorium 1 & Mattilanniemi A 210 What does celebrity mean in game cultures? […]
Playing with Rituals – Dr. Doris Rusch & Dr. Sabine Harrer Time: Wednesday, 23 October 2019, 15h-18h Place: […]