2024
Lu, Chien; Hassan, Lobna
Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator Proceedings Article
In: Costa, Liliana Vale; Zagalo, Nelson; Veloso, Ana Isabel; Clua, Esteban; Arnab, Sylvester; Vairinhos, Mário; Gomes, Diogo (Ed.): Videogame Sciences and Arts. VJ 2023. Communications in Computer and Information Science, pp. 19–32, Springer, Cham, 2024, (Publicly available from 4 January 2025).
Abstract | Links | Tags: Animal Shelter Simulator, Animal Welfare, Player experience, Player typologies
@inproceedings{Lu2024,
title = {Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator},
author = {Chien Lu and Lobna Hassan},
editor = {Liliana Vale Costa and Nelson Zagalo and Ana Isabel Veloso and Esteban Clua and Sylvester Arnab and Mário Vairinhos and Diogo Gomes},
url = {https://doi.org/10.1007/978-3-031-51452-4_2
https://lutpub.lut.fi/handle/10024/166947},
doi = {10.1007/978-3-031-51452-4_2},
year = {2024},
date = {2024-01-03},
urldate = {2024-01-03},
booktitle = {Videogame Sciences and Arts. VJ 2023. Communications in Computer and Information Science},
volume = {1984},
pages = {19–32},
publisher = {Springer, Cham},
abstract = {This paper explores the intersection of companion animal welfare and video games by investigating the player experiences in Animal Shelter Simulator. A joint analysis of 925 player reviews and profiles on Steam is conducted to explore the potential of using video games to communicate sustainability in the context of companion animal welfare. Our findings reveal various aspects of player experiences and their implications including player agency, the role of achievements in the game, player-perceived emotions, and storification. Moreover, our analysis highlights the significance of interactivities and emotions in engaging players with the game’s primary theme, as some players have reflected the game’s theme to their real-life experiences. This connection indicates the effectiveness of using video games to communicate sustainability themes.},
note = {Publicly available from 4 January 2025},
keywords = {Animal Shelter Simulator, Animal Welfare, Player experience, Player typologies},
pubstate = {published},
tppubtype = {inproceedings}
}
This paper explores the intersection of companion animal welfare and video games by investigating the player experiences in Animal Shelter Simulator. A joint analysis of 925 player reviews and profiles on Steam is conducted to explore the potential of using video games to communicate sustainability in the context of companion animal welfare. Our findings reveal various aspects of player experiences and their implications including player agency, the role of achievements in the game, player-perceived emotions, and storification. Moreover, our analysis highlights the significance of interactivities and emotions in engaging players with the game’s primary theme, as some players have reflected the game’s theme to their real-life experiences. This connection indicates the effectiveness of using video games to communicate sustainability themes.
2018
Vahlo, Jukka; Koponen, Aki
Player Personas and Game Choice other
2018.
Abstract | Links | Tags: Gameplay preference categories, Player profiles, Player types, Player typologies
@other{Vahlo2018,
title = {Player Personas and Game Choice},
author = {Jukka Vahlo and Aki Koponen},
editor = {Newton Lee},
doi = {10.1007/978-3-319-08234-9_149-1},
isbn = {978-3-319-08234-9},
year = {2018},
date = {2018-01-16},
booktitle = {Encyclopedia of Computer Graphics and Games},
publisher = {Springer},
abstract = {Player personas are representations of player profile types, based on identified patterns in gameplay type preferences, motivations to play, or player behavior data. Player personas are constructed to support player-centric game design and targeted marketing.},
keywords = {Gameplay preference categories, Player profiles, Player types, Player typologies},
pubstate = {published},
tppubtype = {other}
}
Player personas are representations of player profile types, based on identified patterns in gameplay type preferences, motivations to play, or player behavior data. Player personas are constructed to support player-centric game design and targeted marketing.
