CoE GameCult publications

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2024

Lu, Chien; Hassan, Lobna

Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator Proceedings Article

In: Costa, Liliana Vale; Zagalo, Nelson; Veloso, Ana Isabel; Clua, Esteban; Arnab, Sylvester; Vairinhos, Mário; Gomes, Diogo (Ed.): Videogame Sciences and Arts. VJ 2023. Communications in Computer and Information Science, pp. 19–32, Springer, Cham, 2024, (Publicly available from 4 January 2025).

Abstract | Links | Tags: Animal Shelter Simulator, Animal Welfare, Player experience, Player typologies

2023

Lu, Chien; Peltonen, Jaakko

Blooming Engagement in Flower: Computational Analysis of Player Experience on Steam Proceedings Article

In: Becu, Nicolas (Ed.): Simulation and Gaming for Social and Environmental Transitions, pp. 340-354, La Rochelle University, 2023.

Abstract | Links | Tags: Environmental engagement, Player experience, Text analytics

Mejía-Alandia, Diego A.; Navarrete-Cardero, Luis

«Mops Blocking the Way» Walking Simulators, Playful Nostalgia, and the Aesthetics of Unresolved Authoritarian Pasts in Online Gaming Communities Journal Article

In: adComunica. Revista Científica de Estrategias, Tendencias e Innovación en Comunicación, no. 26, pp. 51-76, 2023, ISSN: 2174-0992.

Abstract | Links | Tags: Comunidades online, Player experience, Post-communist nostalgia, Post-francoist nostalgia, Reflective nostalgia, Walking simulator

Mejía-Alandia, Diego A

Walking simulators como nostalgia reflectiva Proceedings Article

In: DiGRA España 2023: EL VIDEOJUEGO EN ESPAÑA: Historia, Identidad, Cultura, pp. 82-87, Digital Games Research Association, 2023.

Links | Tags: Comunidades online, Nostalgia franquista, Nostalgia postcomunista, Nostalgia reflectiva, Player experience, Walking simulator

2021

Koskinen, Elina; Meriläinen, Mikko

Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO Book Section

In: Spanellis, Agnessa; Harviainen, J. Tuomas (Ed.): Transforming Society and Organizations through Gamification, pp. 247-270, Springer International, 2021, ISBN: 9783030682064.

Abstract | Links | Tags: Family, Location-based game, Player experience, Playfulness, Pokémon Go

2020

Paavilainen, Janne

Defining Playability of Games: Functionality, Usability, and Gameplay Proceedings Article

In: AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek, pp. 55-64, ACM, 2020, ISBN: 978-1-4503-7774-4.

Abstract | Links | Tags: Functionality, Gameplay, Games, Playability, Player experience, Theory, Usability, User experience

2019

Koskinen, Elina; Alha, Kati; Leorke, Dale; Paavilainen, Janne

Middle-aged Players’ Memorable Experiences with Pokémon GO Proceedings Article

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

Abstract | Links | Tags: Augmented reality, Location-based game, Middle-aged players, Older gamers, Player experience, Pokémon Go

Koskinen, Elina; Leorke, Dale; Alha, Kati; Paavilainen, Janne

Player Experiences in Location-based Games: Memorable Moments with Pokemon GO Book Section

In: Geroimenko, Vladimir (Ed.): Augmented Reality Games I: Understanding the Pokémon GO Phenomenon, pp. 95-116, Springer Nature, 2019, ISBN: 978-3-030-15615-2.

Abstract | Links | Tags: Location-based game, Player experience, Pokémon Go