CoE GameCult publications

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2025

Siitonen, Marko

Gaming in Intercultural Education : Promises and Risks Book Chapter

In: Portera, Agostino; Trevisan, Michael S.; Milani, Marta (Ed.): Intercultural Education, Curriculum Development, Assessment and Teaching : Global Perspectives, Routledge, 2025, ISBN: 978-1-032-72339-6.

Abstract | Links | Tags: Education, Gaming, Teaching practices

Stenros, Jaakko

Role-playing Games Book Chapter

In: Elgar Encyclopedia of Queer Studies , pp. 323-325, Edward Elgar, 2025, ISBN: 978-1-80392-209-6.

Links | Tags: Gaming, Role-playing games

2024

Meriläinen, Mikko; Ruotsalainen, Maria

“I've Played More Minecraft with the Kids”: Gaming and Family Dynamics in the Early Stage of the COVID-19 Pandemic Book Section

In: Siuda, Piotr; Majewski, Jakub; Chmielewski, Krzysztof (Ed.): Gaming and Gamers in Times of Pandemic, pp. 39–58, Bloomsbury Publishing, 2024, ISBN: 9798765110232.

Links | Tags: COVID-19, Family dynamics, Gaming

Lefebvre, Florian; Malinen, Ville; Karhulahti, Veli-Matti

Sociohistorical Development of Sim Racing in European and Asia-Pacific Esports : A Cross-cultural Qualitative Study Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. 30, iss. 5, pp. 1779-1796, 2024, ISSN: 1354-8565.

Abstract | Links | Tags: Development stages, Esports, Gaming, History, Motorsports, Video games

2023

Rusk, Fredrik; Taylor, Nicholas; Ståhl, Matilda

The Social Accomplishment of Seeing Together in Networked Team Play Journal Article

In: Simulation & Gaming, vol. 55, iss. 1, pp. 6-29, 2023.

Abstract | Links | Tags: Awareness, Collaboration, Gaming, Interperceptivity, Multiplayer

Karhulahti, Veli-Matti; Adamkovič, Matúš; Vahlo, Jukka; Martončik, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Reply to Billieux and Fournier (2022): Collaborative Shortcut to Ontological Diversity COMMENT other

2023.

Links | Tags: Computer games, Game research, Gaming, Problematic gaming, Video games

2022

Meriläinen, Mikko; Heljakka, Katriina; Stenros, Jaakko

Lead Fantasies: The Making, Meaning and Materiality of Miniatures Book Section

In: Germaine, Chloe; Wake, Paul (Ed.): Material Game Studies: A Philosophy of Analogue Play, pp. 83-101, Bloomsbury Academic, 2022, ISBN: 9781350202719.

Links | Tags: Game studies, Gaming, Materiality, Miniature figures, Miniaturing

Karhulahti, Veli-Matti; Nerg, Henri; Laitinen, Tanja; Päivinen, Antti; Chen, Yingrong

Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic Journal Article

In: Current Psychology, 2022, ISSN: 1046-1310.

Abstract | Links | Tags: COVID-19, Gaming, Qualitative Methods, Technology use, Wellbeing

2021

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling PhD Thesis

2021, ISBN: 978-952-03-2190-1.

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

2020

Mäyrä, Frans; Alha, Kati

Mobile Gaming Book Section

In: Kowert, Rachel; Quandt, Thorsten (Ed.): The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games, pp. 107-120, Routledge, 2020, ISBN: 978-0-367-36694-0.

Abstract | Links | Tags: Game studies, Gaming, Mobile gaming

2018

Hopia, Hanna; Siitonen, Marko; Raitio, Katja

Mental Health Service Users' and Professionals' Relationship with Games and Gaming Journal Article

In: Digital Health, vol. 4, pp. 1–12, 2018, ISSN: 2055-2076.

Abstract | Links | Tags: Game-based intervention, Gamification, Gaming, Health professional, Mental health services, Service user