CoE GameCult publications

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2021

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling

2021, ISBN: 978-952-03-2190-1.

Doctoral thesis Open access

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

2020

Mäyrä, Frans; Alha, Kati

Mobile Gaming

In: Kowert, Rachel; Quandt, Thorsten (Ed.): The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games, pp. 107-120, Routledge, 2020, ISBN: 978-0-367-36694-0.

Book chapter

Abstract | Links | Tags: Game studies, Gaming, Mobile gaming

2018

Hopia, Hanna; Siitonen, Marko; Raitio, Katja

Mental Health Service Users' and Professionals' Relationship with Games and Gaming

In: Digital Health, vol. 4, pp. 1–12, 2018, ISSN: 2055-2076.

Journal article Open access

Abstract | Links | Tags: Game-based intervention, Gamification, Gaming, Health professional, Mental health services, Service user