CoE GameCult publications

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2021

Mukherjee, Souvik

Crab-Rangoons in Kyrat: (Re)Writing South-Asian History in Far Cry 4

In: Games and Culture, vol. 16, iss. 8, pp. 1065-1086, 2021, ISSN: 1555-4120.

Journal article

Abstract | Links | Tags: Border-thinking, Minor history, Postcolonialism, South Asia, Subaltern pasts

Mukherjee, Souvik

Playful Maps of Empire: Colonial Cartography in Digital Games' Representation of Global History

In: Memoria e Ricerca: Rivista di Storia Contemporanea, vol. 29, iss. 66, pp. 75-96, 2021, ISSN: 1127-0195.

Journal article

Abstract | Links | Tags: Counterplay history, Gameplay experience, History of cartography, Postcolonialism, Videogame maps

2019

de Wildt, Lars; Apperley, Thomas H.; Clemens, Justin; Fordyce, Robbie; Mukherjee, Souvik

(Re-)Orienting the Video Game Avatar

In: Games and Culture, vol. 15, iss. 8, pp. 962–981, 2019, ISSN: 1555-4120.

Journal article

Abstract | Links | Tags: Avatars, Cultural appropriation, Diversity, Game culture, Postcolonialism

Apperley, Thomas H.

Digital Gaming's South-South Connection

In: Penix-Tadsen, Phillip (Ed.): Video Games and the Global South, pp. 211-224, ETC Press, 2019, ISBN: 9780359641390.

Book chapter Open access

Links | Tags: Global South, Postcolonialism, Video games

Loban, Rhett; Apperley, Thomas H.

Eurocentric Values at Play: Modding the Colonial from the Indigenous Perspective

In: Penix-Tadsen, Phillip (Ed.): Video Games and the Global South, pp. 87-99, ETC Press, 2019, ISBN: 9780359641390.

Book chapter Open access

Links | Tags: Indigenous studies, Modding, Postcolonialism