CoE GameCult publications

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2022

Blom, Joleen

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 49-66, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Author, Game characters, Implied player, Overwatch, Participatory culture, Reader-response criticism, Transmedia

2019

Välisalo, Tanja; Ruotsalainen, Maria

"I Never Gave Up": Engagement with Playable Characters and Esports Players of Overwatch

In: FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-6, ACM, 2019, ISBN: 9781450372176.

In proceedings Open access

Abstract | Links | Tags: Electronic sports, Esports players, Fans, Game characters, Overwatch, Reader-response criticism

Korpua, Jyrki; Ruotsalainen, Maria; Siikilä-Laitila, Minna; Välisalo, Tanja; Hirsjärvi, Irma

Experiencing the Sacred: The Hobbit as a Holy Text

In: Cusack, Carole M.; Morehead, John W.; Robertson, Venetia Laura Delano (Ed.): The Sacred in Fantastic Fandom: Essays on the Intersection of Religion and Pop Culture, pp. 102-118, McFarland & Company, Inc, 2019, ISBN: 978-1-4766-708-36.

Book chapter

Tags: Fantasy, Literary studies, Reader-response criticism, Religion