CoE GameCult publications

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2022

Blom, Joleen

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 49-66, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Author, Game characters, Implied player, Overwatch, Participatory culture, Reader-response criticism, Transmedia

Välisalo, Tanja; Ruotsalainen, Maria

Player Reception of Change and Stability in Character Mechanics

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 67-86, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter Open access

Abstract | Links | Tags: Close reading, Game characters, Overwatch, Transmedia

2021

Karhulahti, Veli-Matti; Välisalo, Tanja

Fictosexuality, Fictoromance, and Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters

In: Frontiers in Psychology, vol. 11, pp. 575427-575427, 2021, ISSN: 1664-1078.

Journal article Open access

Abstract | Links | Tags: Characters, Elokuvat, Fictophilia, Fiktiiviset hahmot, Fiktoseksuaalisuus, Game characters, Hahmot, Media, Parasocial relationships, Pelihahmot, Pelit, Pelitutkimus, Sarjakuvat, Seksuaalisuus, Sosiaaliset suhteet, Suhteet, Televisiosarjat, Televisiot (laitteet)

2020

Arjoranta, Jonne

Playing the Nonhuman: Alien Experiences in Aliens vs. Predator

In: Karkulehto, Sanna; Koistinen, Aino-Kaisa; Varis, Essi (Ed.): Reconfiguring Human, Nonhuman and Posthuman in Literature and Culture, pp. 108-124, Routledge, 2020, ISBN: 978-0-367-19747-6.

Book chapter Open access

Abstract | Links | Tags: Alien vs. Predator, Experience, Game characters, Posthumanism, Video games

2019

Välisalo, Tanja; Ruotsalainen, Maria

"I Never Gave Up": Engagement with Playable Characters and Esports Players of Overwatch

In: FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-6, ACM, 2019, ISBN: 9781450372176.

In proceedings Open access

Abstract | Links | Tags: Electronic sports, Esports players, Fans, Game characters, Overwatch, Reader-response criticism