CoE GameCult publications

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2021

de Wildt, Lars; Aupers, Stef

Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience

In: Journal of Consumer Culture, vol. Pre-print, 2021, ISSN: 1469-5405.

Journal article

Abstract | Links | Tags: Assassin's Creed, Commodification, Cultural industries, Depoliticization, Game production studies, Marketable religion, Religion, Science-fictionalization, Universalization, Video games

2019

Korpua, Jyrki; Ruotsalainen, Maria; Siikilä-Laitila, Minna; Välisalo, Tanja; Hirsjärvi, Irma

Experiencing the Sacred: The Hobbit as a Holy Text

In: Cusack, Carole M.; Morehead, John W.; Robertson, Venetia Laura Delano (Ed.): The Sacred in Fantastic Fandom: Essays on the Intersection of Religion and Pop Culture, pp. 102-118, McFarland & Company, Inc, 2019, ISBN: 978-1-4766-708-36.

Book chapter

Tags: Fantasy, Literary studies, Reader-response criticism, Religion