CoE GameCult publications

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2021

de Wildt, Lars; Aupers, Stef

Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience Journal Article

In: Journal of Consumer Culture, vol. Pre-print, 2021, ISSN: 1469-5405.

Abstract | Links | Tags: Assassin's Creed, Commodification, Cultural industries, Depoliticization, Game production studies, Marketable religion, Religion, Science-fictionalization, Universalization, Video games

Apperley, Thomas H.; Ozimek, Anna (Ed.)

Special Issue on Disco Elysium Collection

2021.

Abstract | Links | Tags: Absurdity, Affect, Digital distribution, Disco Elysium, Dissonant development, Estonia, Film noir, Game production, Game production studies, Gothic fiction, Hermeneutics of objects, Political economy, Polyphony, Posthumanism, Rhizome, Software commons

Sotamaa, Olli; Švelch, Jan

Game Production Studies Book

Amsterdam University Press, 2021, ISBN: 978-9463725439.

Abstract | Links | Tags: Game production, Game production studies, Video game production

Sotamaa, Olli; Švelch, Jan

Introduction: Why Game Production Matters? Book Section

In: Sotamaa, Olli; Švelch, Jan (Ed.): Game Production Studies, pp. 7-28, Amsterdam University Press, 2021, ISBN: 978-9463725439.

Abstract | Links | Tags: Game industry, Game production, Game production studies, Indie, Platform studies, Production studies, Sociology of work

2020

Tyni, Heikki

Games Crowdfunding as a Form of Platformised Cultural Production PhD Thesis

2020, ISBN: 978-952-03-1756-0.

Abstract | Links | Tags: Crowdfunding, Game industry, Game production studies, Platformisation, Production logics

2018

Tyni, Heikki

Spectating Development and Other Backer Perspectives on Games Crowdfunding Proceedings Article

In: DiGRA Nordic '18: Proceedings of 2018 International DiGRA Nordic Conference, 2018.

Abstract | Links | Tags: Backer survey, Crowdfunding, Game production, Game production studies