CoE GameCult publications

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2020

Hassan, Lobna; Jylhä, Henrietta; Sjöblom, Max; Hamari, Juho

Research Output Search Results Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use Proceedings Article

In: Bui, Tung X. (Ed.): Proceedings of 53rd Hawaii International Conference on System Sciences (HICSS’53), pp. 1196-1205, IEEE Computer Society, 2020, ISSN: 1530-1605.

Abstract | Links | Tags: Continued use, Flow, Gamification, User experience, Virtual reality, VR

2019

Hassan, Lobna; Dias, Antonio; Hamari, Juho

How Motivational Feedback Increases User's Benefits and Continued Use: A Study on Gamification, Quantified-Self and Social Networking Journal Article

In: International Journal of Information Management, vol. 46, pp. 151-162, 2019, ISSN: 0268-4012.

Abstract | Links | Tags: Continued use, Feedback, Gamification, Hedonic design, Quantified-self, Social networking