CoE GameCult publications

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2020

Paavilainen, Janne

Defining Playability of Games: Functionality, Usability, and Gameplay

In: AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek, pp. 55-64, ACM, 2020, ISBN: 978-1-4503-7774-4.

In proceedings

Abstract | Links | Tags: Functionality, Gameplay, Games, Playability, Player experience, Theory, Usability, User experience

Hassan, Lobna; Jylhä, Henrietta; Sjöblom, Max; Hamari, Juho

Research Output Search Results Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use

In: Bui, Tung X. (Ed.): Proceedings of 53rd Hawaii International Conference on System Sciences (HICSS’53), pp. 1196-1205, IEEE Computer Society, 2020, ISSN: 1530-1605.

In proceedings Open access

Abstract | Links | Tags: Continued use, Flow, Gamification, User experience, Virtual reality, VR

2018

Paavilainen, Janne; Korhonen, Hannu; Koskinen, Elina; Alha, Kati

Heuristic Evaluation of Playability: Examples from Social Games Research and Free-to-play Heuristics

In: Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart (Ed.): Games User Research, pp. 257–279, 2018, ISBN: 9780198794844.

Book chapter Open access

Abstract | Links | Tags: Free-to-play, Game development, Games user research, Heuristics, Play experience, Playtesting, Social games, User experience, User testing