CoE GameCult publications

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2025

Macey, Anna-Leena; Macey, Joseph; Järvelä, Simo; Galeote, Daniel Fernandez; Hamari, Juho

Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluation Journal Article

In: Behaviour and information technology , 2025, ISSN: 0144-929X.

Abstract | Links | Tags: Empowerment, Metaverse, Virtual reality

2021

Arjoranta, Jonne; Koskimaa, Raine; Siitonen, Marko

Immersive Gaming as Journalism Book Section

In: Uskali, Turo; Gynnhild, Astrid; Jones, Sarah; Sirkkunen, Esa (Ed.): Immersive Journalism as Storytelling: Ethics, Production, and Design, pp. 136-147, Routledge, 2021, ISBN: 978-1-138-33764-0.

Abstract | Links | Tags: Augmented reality, Digital games, Digital technology, Gamification, Immersiivinen journalismi, Immersion, Immersive gaming, Immersive technology, Journalism, Osallistaminen, Virtual reality

Siitonen, Marko; Reer, Felix; de la Hera, Teresa (Ed.)

Games and Communication—Quo Vadis? Collection

2021, ISSN: 2183-2439.

Abstract | Links | Tags: Activity theory, Cybersickness, Digital games, Eudaimonic entertainment experiences, Experimental research, Games for change, Gaming literacy, Media psychology, Methodology, Online risk awareness, Parental mediation, Parenting, Persuasive games, Qualitative game analysis, Serious games, Virtual reality, Zone of experience

Xi, Nannan; Chen, Juan; Gama, Filipe; Korkeila, Henry; Hamari, Juho

The Effect of Operating in Many Realities on Memory: An Experiment on Memory Recognition in Extended Realities Proceedings Article

In: Proceedings of the 54th Hawaii International Conference on System Sciences, pp. 4486-4495, University of Hawaii Press, 2021, ISBN: 978-0-9981331-4-0.

Abstract | Links | Tags: Memory performance, Memory recognition, Retail, Virtual reality

2020

Hassan, Lobna; Jylhä, Henrietta; Sjöblom, Max; Hamari, Juho

Research Output Search Results Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use Proceedings Article

In: Bui, Tung X. (Ed.): Proceedings of 53rd Hawaii International Conference on System Sciences (HICSS’53), pp. 1196-1205, IEEE Computer Society, 2020, ISSN: 1530-1605.

Abstract | Links | Tags: Continued use, Flow, Gamification, User experience, Virtual reality, VR

2019

Chen, Juan; Xi, Nannan; Ning, Changhui; Hamari, Juho

虚拟现实营销研究综述与展望 [Translated title: Virtual Reality Marketing: A Review and Prospects] Journal Article

In: Foreign Economics & Management, vol. 41, iss. 10, pp. 17-30, 2019.

Abstract | Tags: Experience marketing, Immersive technology, Mixed reality, Presence, Virtual reality

Xi, Nannan; Hamari, Juho

VR Shopping: A Review of Literature Proceedings Article

In: Proceedings of the 25th Americas Conference on Information Systems, pp. 1-15, AIS, 2019, ISBN: 978-0-9966831-8-0.

Abstract | Tags: CAVE, HMD, Marketing, Retail, V-commerce, Virtual reality