2024
Harviainen, Tuomas; Bienia, Rafael; Bowman, Sarah Lynne; Brind, Simon; Hitchens, Michael; Kot, Yaraslau I; MacCallum-Stewart, Esther; Simkins, David W; Stenros, Jaakko; Sturrock, Ian; Shuo, Xiong
Live-Action Role-Playing Games Book Chapter
In: Zagal, Jose P.; Deterding, Sebastian (Ed.): The Routledge Handbook of Role-Playing Game Studies, pp. 91-114, Routledge, 2024, ISBN: 978-1-003-29804-5.
@inbook{nokey,
title = {Live-Action Role-Playing Games},
author = {Tuomas Harviainen and Rafael Bienia and Sarah Lynne Bowman and Simon Brind and Michael Hitchens and Yaraslau I Kot and Esther MacCallum-Stewart and David W Simkins and Jaakko Stenros and Ian Sturrock and Xiong Shuo},
editor = {Jose P. Zagal and Sebastian Deterding},
url = {https://urn.fi/URN:NBN:fi:tuni-202407037494},
isbn = {978-1-003-29804-5},
year = {2024},
date = {2024-06-27},
booktitle = {The Routledge Handbook of Role-Playing Game Studies},
journal = {Routledge Media and Cultural Studies Handbooks},
pages = {91-114},
publisher = {Routledge},
keywords = {Larp, RPG},
pubstate = {published},
tppubtype = {inbook}
}
2019
Sihvonen, Tanja; Stenros, Jaakko
On the Importance of Queer Romances - Role-play as Exploration and Performance of Sexuality Journal Article
In: WiderScreen, vol. 22, iss. 1-2, 2019, ISSN: 1795-6161.
Abstract | Links | Tags: Analog game, Digital games, Queer, Role-play, Role-playing games, Romance, RPG, Sexuality
@article{Sihvonen2019,
title = {On the Importance of Queer Romances - Role-play as Exploration and Performance of Sexuality},
author = {Tanja Sihvonen and Jaakko Stenros},
url = {http://widerscreen.fi/numerot/2019-1-2/on-the-importance-of-queer-romances-role-play-as-exploration-and-performance-of-sexuality/},
issn = {1795-6161},
year = {2019},
date = {2019-11-07},
journal = {WiderScreen},
volume = {22},
issue = {1-2},
abstract = {This article investigates various kinds of analog and digital role-playing games (RPG) from the perspective of queer romance. We are interested in finding out how ‘queer’ appears in the composition of role-playing games through analysing players’ explorations and performances, as well as the options for romance in these games. We will look into a variety of role-playing games as research material in this study, from non-digital play – such as traditional tabletop role-playing games to live action role-play, or larp – to single-player digital RPGs. We ask how queerness affects the options for romance, whether localised in an event or in the composition of a single character, and what kind of exploration it serves. Is queerness to be found in the romance mechanic, or crunch, of RPGs, or is it part of the fluff: the setting and character descriptions? This article’s orientation is theoretical, and the main reference material here comes from RPG studies as well as queer game studies.},
keywords = {Analog game, Digital games, Queer, Role-play, Role-playing games, Romance, RPG, Sexuality},
pubstate = {published},
tppubtype = {article}
}
This article investigates various kinds of analog and digital role-playing games (RPG) from the perspective of queer romance. We are interested in finding out how ‘queer’ appears in the composition of role-playing games through analysing players’ explorations and performances, as well as the options for romance in these games. We will look into a variety of role-playing games as research material in this study, from non-digital play – such as traditional tabletop role-playing games to live action role-play, or larp – to single-player digital RPGs. We ask how queerness affects the options for romance, whether localised in an event or in the composition of a single character, and what kind of exploration it serves. Is queerness to be found in the romance mechanic, or crunch, of RPGs, or is it part of the fluff: the setting and character descriptions? This article’s orientation is theoretical, and the main reference material here comes from RPG studies as well as queer game studies.
