CoE GameCult publications

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2022

Macey, Joseph; Hamari, Juho

Gamblification: A Definition

In: New Media & Society, vol. Pre-print, 2022, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Consumption, Convergence, Decision-making, Digital games, Digital media, Gamblification, Gambling, Gamification, Loot boxes, Video games

2021

Korkeila, Henry

Social Capital in Video Game Studies: A Scoping Review

In: New Media & Society, vol. 2021, no. 146144482110547, 2021, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Digital games, Games, Scoping review, Social capital, Socialness, Video games

Malinen, Ville; Karhulahti, Veli-Matti

북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland]

In: 2021.

Publication for professional or general audience Open access

Links | Tags: Digital games, Game culture, Game history, Online games, Retrogaming

Arjoranta, Jonne; Koskimaa, Raine; Siitonen, Marko

Immersive Gaming as Journalism

In: Uskali, Turo; Gynnhild, Astrid; Jones, Sarah; Sirkkunen, Esa (Ed.): Immersive Journalism as Storytelling: Ethics, Production, and Design, pp. 136-147, Routledge, 2021, ISBN: 978-1-138-33764-0.

Book chapter Open access

Abstract | Links | Tags: Augmented reality, Digital games, Digital technology, Gamification, Immersiivinen journalismi, Immersion, Immersive gaming, Immersive technology, Journalism, Osallistaminen, Virtual reality

Siitonen, Marko; Reer, Felix; de la Hera, Teresa (Ed.)

Games and Communication—Quo Vadis?

Media and Communication, vol. 9, 2021, ISSN: 2183-2439.

Special issue Open access

Abstract | Links | Tags: Activity theory, Cybersickness, Digital games, Eudaimonic entertainment experiences, Experimental research, Games for change, Gaming literacy, Media psychology, Methodology, Online risk awareness, Parental mediation, Parenting, Persuasive games, Qualitative game analysis, Serious games, Virtual reality, Zone of experience

2020

Stenros, Jaakko; Sihvonen, Tanja

Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance and Pretend Play

In: Game Studies, vol. 20, iss. 4, 2020, ISBN: 1604-7982.

Journal article Open access

Abstract | Links | Tags: Digital games, Performance, Pretend play, Queer play, Role-play, Role-playing games, Single-player

Macey, Joseph; Kinnunen, Jani

The Convergence of Play: Interrelations of Social Casino Gaming, Gambling, and Digital Gaming in Finland

In: International Gambling Studies, vol. 20, iss. 3, pp. 414-435, 2020, ISSN: 1445-9795.

Journal article

Abstract | Links | Tags: Convergence, Digital games, Gambling, Online environments, Social casino games

Raitio, Katja; Siitonen, Marko; Hopia, Hanna

Utilizing Games in the Co-Production of Mental Health Services

In: Finnish Journal of eHealth and eWelfare, vol. 12, iss. 2, pp. 117-126, 2020, ISSN: 1798-0798.

Journal article Open access

Abstract | Links | Tags: Co-production, Digital games, Game-related methods, Games, Mental health services

Çatak, Güven; Bostan, Barbaros; Aker, Çakır; Akan, Ecehan; Gemrot, Jakub; Kolek, Lukáš; Barák, Pavel; Jehličková, Lucie; Arjoranta, Jonne; Karhulahti, Matti; Koskimaa, Raine; Lakanen, Antti-Jussi; Varsaluoma, Jukka; Välisalo, Tanja; Mochocki, Michał; Chmielewski, Krzysztof; Schreiber, Paweł

Higher-ed Programmes for Careers in Game Design & Development (2019–2022): GAMEHIGHED Initial Research & Analysis Report

2020.

Report Open access

Links | Tags: Digital games, Game design, Game design education, Game industry

Arjoranta, Jonne; Kari, Tuomas; Salo, Markus

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

In: JMIR Serious Games, vol. 8, iss. 2, pp. e15967, 2020, ISSN: 2291-9279.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Behaviour change, Behaviour change support system, Digital games, Exergames, Location-based game, Pervasive games, Pokémon Go

Karhulahti, Veli-Matti; Saarenmaa, Laura; Brown, Ashley M. L.

Sexuality and Play: Introduction

In: WiderScreen, vol. 22, iss. 1-2, 2020, ISSN: 1795-6161.

Journal article Open access

Links | Tags: Digitaaliset pelit, Digital games, Gender, Leikit, Pelit, Seksuaalisuus, Sexuality, Sukupuoli

2019

Sihvonen, Tanja; Stenros, Jaakko

On the Importance of Queer Romances - Role-play as Exploration and Performance of Sexuality

In: WiderScreen, vol. 22, iss. 1-2, 2019, ISSN: 1795-6161.

Journal article Open access

Abstract | Links | Tags: Analog game, Digital games, Queer, Role-play, Role-playing games, Romance, RPG, Sexuality

Wiik, Elisa

“More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Defiance, Digital games, Game-centric transmedia, Motivations, Quantum Break, Transmedia

Mertala, Pekka; Meriläinen, Mikko

The Best Game in the World: Exploring Young Children's Digital Game-Related Meaning-Making via Design Activity

In: Global Studies of Childhood, vol. 9, iss. 4, pp. 275-289, 2019, ISBN: 2043-6106.

Journal article

Abstract | Links | Tags: Children, Digital games, Early childhood, Media education

Chia, Aleena

The Moral Calculus of Vocational Passion in Digital Gaming

In: Television & New Media, vol. 20, iss. 8, pp. 767-777, 2019, ISSN: 1527-4764.

Journal article

Abstract | Links | Tags: Digital games, Digital labor, Hobbies, New economy, Passionate work

Innocent, Troy; Leorke, Dale

Heightened Intensity: Reflecting on Player Experiences in Wayfinder Live

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 18-39, 2019, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Digital games, Game design, Location-based game, Materiality, Mobile media, Play and public space, Playable cities, Psychogeography, Urban codemaking, Urban play

2018

Vahlo, Jukka; Smed, Jouni; Koponen, Aki

Validating gameplay activity inventory (GAIN) for modeling player profiles

In: User Modeling and User-Adapted Interaction, vol. 28, no. 4–5, pp. 425–453, 2018, ISSN: 15731391.

Journal article Open access

Abstract | Links | Tags: Confirmatory factor analysis, Digital games, Media choice, Player profiles, Scale development, Scale validation

Alha, Kati; Kinnunen, Jani; Koskinen, Elina; Paavilainen, Janne

Free-to-Play Games: Paying Players' Perspective

In: Proceedings of the 22nd International Academic Mindtrek Conference, pp. 49–58, 2018.

In proceedings Open access

Abstract | Links | Tags: Attitudes, Digital games, Ethics, Experience, Free-to-play, In-game purchases