CoE GameCult publications

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2025

Mayer, Aska; Mäyrä, Frans; Raisamo, Roope

Playing with Augmented Bodies: Dystopian and Protopian Experiences of Human Augmentation in Digital Games Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, 2025, ISSN: 1354-8565.

Abstract | Links | Tags: Augmentation, Digital games

2024

Färberböck, Peter; Mayer, Aska

Non si può guarire: An (Idea)historical Approach to Plague Games and Death in the Streets Proceedings Article

In: The Middle Ages in Modern Games: Conference Proceedings, pp. 33-37, The Public Medievalist, 2024.

Abstract | Links | Tags: Baroque, Digital games, Historical approach, Plague games

Reer, Felix; Siitonen, Marko; de la Hera, Teresa (Ed.)

Editorial: The Dark and the Light Side of Gaming Collection

2024.

Links | Tags: Digital games, Gaming communities, Media effects, Media use, Video game culture

2023

Wiik, Elisa; Alha, Kati

Playing on Life’s Terms: Behavioral Strategies for Changing Situations Journal Article

In: Eludamos: Journal for Computer Game Culture, vol. 14, iss. 1, pp. 125–145, 2023, ISSN: 1866-6124.

Abstract | Links | Tags: Analog games, Casual games, Casual play, Changes, Digital games, Lapsed players, Leisure studies

Korkeila, Henry

Resources, Capital, and Players Inside the Game Worlds: Bourdieusian Approach to Game Cultures PhD Thesis

2023, ISBN: 978-951-29-9269-0 .

Abstract | Links | Tags: Capital, Digital games, MMORPGs, Online

Wiik, Elisa

“I Just Can’t Commit to That Level Anymore”: Players, Demands of Games, and Player Services Journal Article

In: American Journal of Play, vol. 15, no. 1, pp. 82-109, 2023, ISSN: 1938-0399.

Abstract | Links | Tags: Analog games, Digital games, Game demands, Player services, Quitting game play

Siitonen, Marko

Playing Critically: Using Digital Intercultural Simulation Games in Higher Education Book Section

In: Sommier, Melodine; Roiha, Anssi; Lahti, Malgorzata (Ed.): Interculturality in Higher Education: Putting Critical Approaches into Practice, pp. 131-146, Routledge, 2023, ISBN: 978-1-003-32270-2.

Abstract | Links | Tags: Critical pedagogy, Cultural competence, Digital games, Educational games, Higher education, Intercultural interaction, Interculturalism, Simulation games

Mattinen, Topias; Macey, Joseph; Hamari, Juho

Gambling in Digital Games and Esports: A Scoping Review Proceedings Article

In: Proceedings of the 56th Hawaii International Conference on System Sciences, pp. 3921-3930, IEEE Computer Society, 2023, ISSN: 2572-6862.

Abstract | Links | Tags: Digital games, Esports, Gambling, Gambling-like activities, Scoping review

2022

Karhulahti, Veli-Matti

Digipelaaminen ja työelämä other

2022.

Links | Tags: Concentration, Digital games, Electronic sports, Games, Performance, Playing, Problem gambling, Work efficiency, Working life

Meriläinen, Mikko

Digipelihaittojen ehkäisy other

2022.

Links | Tags: Digital games, Harm reduction, Harms

Meriläinen, Mikko; Kinnunen, Jani

Digipelien ominaisuuksien vaikutus riippuvuus- tai haittariskiin other

2022.

Links | Tags: Addiction, Digital games, Harms

Meriläinen, Mikko; Kinnunen, Jani

Digipelien ominaisuudet ja koukuttavuus other

2022.

Links | Tags: Addiction, Addictive, Digital games

Baltzar, Pauliina; Turunen, Markku; Hassan, Lobna

Popular Accessibility Settings in Digital Games: What Accessibility Settings Do Players with Disabilities Use and Need? Proceedings Article

In: Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek Conference , pp. 359-363, Academic Mindtrek, 2022.

Abstract | Links | Tags: Accessibility, Digital games, Disabilities, Players

Suominen, Jaakko; Silvast, Antti; Pasanen, Tero; Reunanen, Markku

Uutuudesta yhteiskunnan osaksi: Instituutionäkökulma pelialan kulttuuriseen omaksumiseen 1990-luvulta 2010-luvulle Journal Article

In: Widerscreen, vol. 25, iss. 1-2, 2022, ISSN: 1795-6161.

Abstract | Links | Tags: Digitaaliset pelit, Digital games, Institutions, Instituutiot, Mediasosiologia, Omaksuminen, Tieteen- ja teknologiantutkimus

Karhulahti, Veli-Matti

Digital Games other

2022.

Abstract | Links | Tags: Computer games, Concepts, Definitions, Digital games, Games, Video games

Suominen, Jaakko

Digitaalisen pelaamisen tiloja ja vaiheita Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Digital games, Digital gaming, Game history

Macey, Joseph; Hamari, Juho

Gamblification: A Definition Journal Article

In: New Media & Society, vol. Pre-print, 2022, ISSN: 1461-4448.

Abstract | Links | Tags: Consumption, Convergence, Decision-making, Digital games, Digital media, Gamblification, Gambling, Gamification, Loot boxes, Video games

2021

Korkeila, Henry

Social Capital in Video Game Studies: A Scoping Review Journal Article

In: New Media & Society, vol. 2021, no. 146144482110547, 2021, ISSN: 1461-4448.

Abstract | Links | Tags: Digital games, Games, Scoping review, Social capital, Socialness, Video games

Malinen, Ville; Karhulahti, Veli-Matti

북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland] other

2021.

Links | Tags: Digital games, Game culture, Game history, Online games, Retrogaming

Arjoranta, Jonne; Koskimaa, Raine; Siitonen, Marko

Immersive Gaming as Journalism Book Section

In: Uskali, Turo; Gynnhild, Astrid; Jones, Sarah; Sirkkunen, Esa (Ed.): Immersive Journalism as Storytelling: Ethics, Production, and Design, pp. 136-147, Routledge, 2021, ISBN: 978-1-138-33764-0.

Abstract | Links | Tags: Augmented reality, Digital games, Digital technology, Gamification, Immersiivinen journalismi, Immersion, Immersive gaming, Immersive technology, Journalism, Osallistaminen, Virtual reality

Siitonen, Marko; Reer, Felix; de la Hera, Teresa (Ed.)

Games and Communication—Quo Vadis? Collection

2021, ISSN: 2183-2439.

Abstract | Links | Tags: Activity theory, Cybersickness, Digital games, Eudaimonic entertainment experiences, Experimental research, Games for change, Gaming literacy, Media psychology, Methodology, Online risk awareness, Parental mediation, Parenting, Persuasive games, Qualitative game analysis, Serious games, Virtual reality, Zone of experience

Siitonen, Marko; de la Hera, Teresa; Reer, Felix

Looking Ahead in Games Research : Entry Points into a Pragmatic Field of Inquiry Journal Article

In: Media and Communication, vol. 9, iss. 1, 2021, ISSN: 2183-2439.

Abstract | Links | Tags: Digital games, Game studies, Methodology, Serious games

2020

Stenros, Jaakko; Sihvonen, Tanja

Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance and Pretend Play Journal Article

In: Game Studies, vol. 20, iss. 4, 2020, ISBN: 1604-7982.

Abstract | Links | Tags: Digital games, Performance, Pretend play, Queer play, Role-play, Role-playing games, Single-player

Macey, Joseph; Kinnunen, Jani

The Convergence of Play: Interrelations of Social Casino Gaming, Gambling, and Digital Gaming in Finland Journal Article

In: International Gambling Studies, vol. 20, iss. 3, pp. 414-435, 2020, ISSN: 1445-9795.

Abstract | Links | Tags: Convergence, Digital games, Gambling, Online environments, Social casino games

Raitio, Katja; Siitonen, Marko; Hopia, Hanna

Utilizing Games in the Co-Production of Mental Health Services Journal Article

In: Finnish Journal of eHealth and eWelfare, vol. 12, iss. 2, pp. 117-126, 2020, ISSN: 1798-0798.

Abstract | Links | Tags: Co-production, Digital games, Game-related methods, Games, Mental health services

Çatak, Güven; Bostan, Barbaros; Aker, Çakır; Akan, Ecehan; Gemrot, Jakub; Kolek, Lukáš; Barák, Pavel; Jehličková, Lucie; Arjoranta, Jonne; Karhulahti, Matti; Koskimaa, Raine; Lakanen, Antti-Jussi; Varsaluoma, Jukka; Välisalo, Tanja; Mochocki, Michał; Chmielewski, Krzysztof; Schreiber, Paweł

Higher-ed Programmes for Careers in Game Design & Development (2019–2022): GAMEHIGHED Initial Research & Analysis Report Technical Report

2020.

Links | Tags: Digital games, Game design, Game design education, Game industry

Arjoranta, Jonne; Kari, Tuomas; Salo, Markus

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study Journal Article

In: JMIR Serious Games, vol. 8, iss. 2, pp. e15967, 2020, ISSN: 2291-9279.

Abstract | Links | Tags: Augmented reality games, Behaviour change, Behaviour change support system, Digital games, Exergames, Location-based game, Pervasive games, Pokémon Go

Karhulahti, Veli-Matti; Saarenmaa, Laura; Brown, Ashley M. L.

Sexuality and Play: Introduction Journal Article

In: WiderScreen, vol. 22, iss. 1-2, 2020, ISSN: 1795-6161.

Links | Tags: Digitaaliset pelit, Digital games, Gender, Leikit, Pelit, Seksuaalisuus, Sexuality, Sukupuoli

2019

Sihvonen, Tanja; Stenros, Jaakko

On the Importance of Queer Romances - Role-play as Exploration and Performance of Sexuality Journal Article

In: WiderScreen, vol. 22, iss. 1-2, 2019, ISSN: 1795-6161.

Abstract | Links | Tags: Analog game, Digital games, Queer, Role-play, Role-playing games, Romance, RPG, Sexuality

Wiik, Elisa

“More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia Proceedings Article

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

Abstract | Links | Tags: Defiance, Digital games, Game-centric transmedia, Motivations, Quantum Break, Transmedia

Mertala, Pekka; Meriläinen, Mikko

The Best Game in the World: Exploring Young Children's Digital Game-Related Meaning-Making via Design Activity Journal Article

In: Global Studies of Childhood, vol. 9, iss. 4, pp. 275-289, 2019, ISBN: 2043-6106.

Abstract | Links | Tags: Children, Digital games, Early childhood, Media education

Chia, Aleena

The Moral Calculus of Vocational Passion in Digital Gaming Journal Article

In: Television & New Media, vol. 20, iss. 8, pp. 767-777, 2019, ISSN: 1527-4764.

Abstract | Links | Tags: Digital games, Digital labor, Hobbies, New economy, Passionate work

Innocent, Troy; Leorke, Dale

Heightened Intensity: Reflecting on Player Experiences in Wayfinder Live Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 18-39, 2019, ISSN: 1354-8565.

Abstract | Links | Tags: Digital games, Game design, Location-based game, Materiality, Mobile media, Play and public space, Playable cities, Psychogeography, Urban codemaking, Urban play

2018

Vahlo, Jukka; Smed, Jouni; Koponen, Aki

Validating gameplay activity inventory (GAIN) for modeling player profiles Journal Article

In: User Modeling and User-Adapted Interaction, vol. 28, no. 4–5, pp. 425–453, 2018, ISSN: 15731391.

Abstract | Links | Tags: Confirmatory factor analysis, Digital games, Media choice, Player profiles, Scale development, Scale validation

Alha, Kati; Kinnunen, Jani; Koskinen, Elina; Paavilainen, Janne

Free-to-Play Games: Paying Players' Perspective Proceedings Article

In: Proceedings of the 22nd International Academic Mindtrek Conference, pp. 49–58, 2018.

Abstract | Links | Tags: Attitudes, Digital games, Ethics, Experience, Free-to-play, In-game purchases