CoE GameCult publications

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2022

Pötzsch, Holger; Hansen, Therese Holt; Hammar, Emil Lundedal

Teaching and Learning about Audio-visual Media: A Critical Media Literacy Perspective on the Use of Games in the Contemporary Upper-secondary Classroom Book Section

In: Lentz, Christina; Wolter, Heike (Ed.): Lentz ECM, Wolter. Deutsch-norwegische Schulmedien im Vergleich, vol. 5, Peter Lang Publishing Group, 2022, ISBN: 9783631886823.

Abstract | Links | Tags: Critical media literacy, Games, Learning, Schools, Teaching

2021

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja (Ed.)

Pelitutkimuksen vuosikirja 2021 Book

Pelitutkimuksen seura ry, 2021, ISSN: 1798-355X.

Abstract | Links | Tags: Arvio, Babka, Business knowledge, Finnish game industry, Game journalism, Gaming piece, Learning, Lectio, Lektio, Liiketoimintaosaaminen, Oppiminen, Pöytäroolipelit, Pelijournalismi, Pelinappula, Reviews, Simulaatio, Simulation, Skittles, Sports game, Streaming, Striimaus, Suomalainen peliteollisuus, Tabletop RPGs, Urheilupeli

2019

Harviainen, J. Tuomas; Meriläinen, Mikko

Educational Gamification: Challenges to Overcome and to Enjoy Book Section

In: Hamada, Ryoju; Soranastaporn, Songsri; Kanegae, Hidehiko; Dumrongrojwatthana, Pongchai; Chaisanit, Settachai; Rizzi, Paola; Dumblekar, Vinod (Ed.): Neo-Simulation and Gaming Toward Active Learning, pp. 553-560, Springer Singapore, 2019, ISBN: 9789811380389.

Abstract | Links | Tags: Educational gaming, Gamification, Learning, Reflection

Legaki, Nikoletta Zampeta; Xi, Nannan; Hamari, Juho; Assimakopoulos, Vassilios

Gamification of the Future: An Experiment on Gamifying Education of Forecasting Proceedings Article

In: Bui, Tung (Ed.): Proceedings of the 52nd Hawaii International Conference on System Sciences, pp. 1813-1822, HICSS, 2019, ISBN: 978-0-9981331-2-6.

Abstract | Links | Tags: Controlled experiments, Decision analytics, Forecasting, Gamification, Learning, Mobile services, Service science

2018

Meriläinen, Mikko; Aurava, Riikka

Internal Barriers to Entry for First-time Participants in the Global Game Jam Proceedings Article

In: ECGBL 2018 PDF – Proceedings of the 12th European Conference on Game-Based Learning, pp. 414–421, Reading, 2018, ISSN: 20490992.

Abstract | Tags: Barriers to entry, Co-creation, Game jam, Game pedagogy, Hackathon, Learning