CoE GameCult publications

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2025

Kankainen, Ville

Hybrid Play Experience and Design in Tabletop Gaming PhD Thesis

2025.

Abstract | Links | Tags: Experience, Game design, Hybridity, Tabletop game

2022

Nygren, Nina V.; Kankainen, Ville; Brunet, Lucas

Offsetting Game—Framing Environmental Issues in the Design of a Serious Game Journal Article

In: Simulation & Gaming, vol. 53, iss. 6, pp. 579-675, 2022, ISSN: 1046-8781.

Abstract | Links | Tags: Biodiversity offsetting, Conservation conflicts, Frame analysis, Game design, Nature conservation, Serious games, Simulation games, Stakeholders

2020

Passmore, Cale; Harrer, Sabine; Spiel, Katta

Between Pleasure and Power: Game Design Patterns in Clickbait Ludoporn Proceedings Article

In: DiGRA ’20: Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

Abstract | Links | Tags: Clickbait, Game design, Games, Ludoporn, Play, Porn

Toft, Ida Marie; Harrer, Sabine

Design Bleed: A Standpoint Methodology for Game Design Proceedings Article

In: DiGRA ’20: Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

Abstract | Links | Tags: Design bleed, Game design, Game jam, Hegemony of play, Larp, Live-action role playing, Standpoint feminism

Çatak, Güven; Bostan, Barbaros; Aker, Çakır; Akan, Ecehan; Gemrot, Jakub; Kolek, Lukáš; Barák, Pavel; Jehličková, Lucie; Arjoranta, Jonne; Karhulahti, Matti; Koskimaa, Raine; Lakanen, Antti-Jussi; Varsaluoma, Jukka; Välisalo, Tanja; Mochocki, Michał; Chmielewski, Krzysztof; Schreiber, Paweł

Higher-ed Programmes for Careers in Game Design & Development (2019–2022): GAMEHIGHED Initial Research & Analysis Report Technical Report

2020.

Links | Tags: Digital games, Game design, Game design education, Game industry

2019

Kankainen, Ville; Kultima, Annakaisa; Meriläinen, Mikko

Motivations of Game Jam Organizers: Case of Finnish Game Jam Community Proceedings Article

In: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-8, ACM, 2019, ISBN: 2153-1633.

Abstract | Links | Tags: Game design, Game jam, Game jam organizers, Games, Intermediaries, Motivations, Volunteering

Harrer, Sabine; Nielsen, Simon; Jarnfelt, Patrick

Of Mice and Pants: Queering the Conventional Gamer Mouse for Cooperative Play Proceedings Article

In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1-11, ACM, 2019, ISBN: 9781450359719.

Abstract | Links | Tags: Computer mouse, Game design, Intersectionality, Queer game studies, Wearables

Harrer, Sabine

Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops Proceedings Article

In: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019, pp. 1-5, ACM, 2019, ISSN: 2153-1633.

Abstract | Links | Tags: Digital technology, Facilitation, Game design, Hegemony, Radical design

Koljonen, Johanna; Stenros, Jaakko; Grove, Anne Serup; Skjønsfjell, Aina; Nilsen, Elin (Ed.)

Larp Design: Creating Role-Play Experiences Book

Landsforeningen Bifrost, 2019, ISBN: 978-87-971140-0-1.

Abstract | Links | Tags: Accessibility, Experience design, Game design, Larp, Larp design, Live-action role playing

Stenros, Jaakko; Montola, Markus

Basic Concepts in Larp Design other

2019.

Links | Tags: Game design, Larp, Larp design, Live-action role playing

Innocent, Troy; Leorke, Dale

Heightened Intensity: Reflecting on Player Experiences in Wayfinder Live Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 18-39, 2019, ISSN: 1354-8565.

Abstract | Links | Tags: Digital games, Game design, Location-based game, Materiality, Mobile media, Play and public space, Playable cities, Psychogeography, Urban codemaking, Urban play