2021
Nylund, Niklas; Prax, Patrick; Sotamaa, Olli
Rethinking Game Heritage: Towards Reflexivity in Game Preservation
In: International Journal of Heritage Studies: IJHS, vol. 27, iss. 3, pp. 268-280, 2021, ISSN: 1352-7258.
Journal article Open access
Abstract | Links | Tags: Critical heritage, Game culture, Game preservation, Game studies, Intangible heritage, Participatory heritage
@article{Nylund2021,
title = {Rethinking Game Heritage: Towards Reflexivity in Game Preservation},
author = {Niklas Nylund and Patrick Prax and Olli Sotamaa},
url = {https://urn.fi/URN:NBN:fi:tuni-202006045916},
doi = {10.1080/13527258.2020.1752772},
issn = {1352-7258},
year = {2021},
date = {2021-03-04},
journal = {International Journal of Heritage Studies: IJHS},
volume = {27},
issue = {3},
pages = {268-280},
abstract = {While games and the cultures that have sprung up around them are diverse and vastly different from each other, most exhibitions dealing with them are based on a limited understanding of games that relies on symbolic brands on one hand and on the centrality of playable experiences on the other. This bias is potentially replicated by heritage institution collections starting to define how games become cultural heritage. While games research has shown that games are firmly nestled in a participatory grassroots culture, these kinds of perspectives are curiously lacking in exhibitions. By connecting previous work on critical and intangible heritage with game studies literature, this paper emphasises the importance of various productive communities for game heritage. The concepts of intangible and critical heritage suggest that the inclusion of players and communities into the game heritage process could offer a more diverse heritage discourse. But participatory practices in collector run museums tend to produce game heritage which is implicitly working towards the same kind of one-sided understanding of games that has been criticised heavily in game studies. The critical expertise of museum professionals is needed in order to start incorporating the varicoloured practices of communities into our understanding of game heritage.},
keywords = {Critical heritage, Game culture, Game preservation, Game studies, Intangible heritage, Participatory heritage},
pubstate = {published},
tppubtype = {article}
}
Laiti, Outi; Harrer, Sabine; Uusiautti, Satu; Kultima, Annakaisa
Sustaining Intangible Heritage Through Video Game Storytelling: The Case of the Sami Game Jam
In: International Journal of Heritage Studies: IJHS, vol. 3, iss. 4, pp. 296-311, 2021, ISSN: 1352-7258.
Journal article Open access
Abstract | Links | Tags: Game jam, Indigenous studies, Intangible heritage, Revitalisation, Sámi, Video games
@article{Laiti2021,
title = {Sustaining Intangible Heritage Through Video Game Storytelling: The Case of the Sami Game Jam},
author = {Outi Laiti and Sabine Harrer and Satu Uusiautti and Annakaisa Kultima},
url = {https://urn.fi/URN:NBN:fi:tuni-202006055927},
doi = {10.1080/13527258.2020.1747103},
issn = {1352-7258},
year = {2021},
date = {2021-03-04},
journal = {International Journal of Heritage Studies: IJHS},
volume = {3},
issue = {4},
pages = {296-311},
abstract = {This article explores how game jams, a rapid collaborative game production format, can work to support the revitalisation of Indigenous self-narratives in the context of Sámi culture. The study focuses on the Sami Game Jam, an event designed and carried out in the Northern Finish Sámi community in Utsjoki, in February 2018. Using an ethnographic method including participatory observation, video interviews with Sámi participants, and textual video game analysis, the study first discusses the event design, and how the creation of Sámi themes and priorities created constraints for game design. The variety of themes selected for the jam reflects the diversity of concerns present in contemporary Sámi society, and the need to reflect them in media. Secondly, we address the process of collaborative game development to explore current Sámi experience in a dialogic, open-ended way. Finally, we discuss the games created during the game jam, and how their design translate Sámi themes into playable artefacts. Based on the findings, we conclude how game jamming as a cultural practice can be appropriated for the purpose of sustaining intangible cultural heritage.},
keywords = {Game jam, Indigenous studies, Intangible heritage, Revitalisation, Sámi, Video games},
pubstate = {published},
tppubtype = {article}
}