CoE GameCult publications

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Aurava, Riikka; Meriläinen, Mikko

Expectations and Realities: Examining Adolescent Students' Game Jam Experiences

In: Education and Information Technologies, vol. Pre-print, 2021, ISBN: 1360-2357.

Journal article Open access

Abstract | Links | Tags: Adolescents, Co-creation, Creativity, Game jam, Gender inclusivity, STEAM learning

Roine, Hanna-Riikka; Meriläinen, Mikko; Kankainen, Ville

Jamming the Assessment: The Viability of a Twine Game Jam as a Learning Evaluation Tool in Higher Education

In: The Journal of Play in Adulthood, vol. 3, iss. 2, pp. 96-112, 2021, ISSN: 2632-1254.

Journal article Open access

Abstract | Links | Tags: Assessment, Game jam, Higher education, Playful learning, Twine

Koskinen, Elina

Pizza and Coffee Make a Game Jam – Learnings from Organizing an Online Game Development Event

In: Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021, pp. 74-77, ACM, 2021, ISBN: 978-1-4503-8417-9.

In proceedings Open access

Abstract | Links | Tags: Game development, Game jam, Games, Global Game Jam, Online events

Aurava, Riikka; Meriläinen, Mikko; Kankainen, Ville; Stenros, Jaakko

Game Jams in General Formal Education

In: International Journal of Child-Computer Interaction, vol. 28, 2021, ISSN: 2212-8689.

Journal article Open access

Abstract | Links | Tags: Adolescents, Co-creation, Collaborative learning, Formal education, Game jam, Playful learning

Laiti, Outi; Harrer, Sabine; Uusiautti, Satu; Kultima, Annakaisa

Sustaining Intangible Heritage Through Video Game Storytelling: The Case of the Sami Game Jam

In: International Journal of Heritage Studies: IJHS, vol. 3, iss. 4, pp. 296-311, 2021, ISSN: 1352-7258.

Journal article Open access

Abstract | Links | Tags: Game jam, Indigenous studies, Intangible heritage, Revitalisation, Sámi, Video games


Aurava, Riikka; Meriläinen, Mikko; Stenros, Jaakko

Teacher Views on Game Jamming in Formal General Education

In: Fotaris, Panagiotis (Ed.): Proceedings of the 14th European Conference on Games Based Learning, pp. 31-38, ACI, 2020, ISBN: 978-1-912764-70-9.

In proceedings

Abstract | Links | Tags: Education, Game jam, Game pedagogy, Game-based learning, Game-based pedagogy, Pedagogy, Teacher attitudes

Toft, Ida Marie; Harrer, Sabine

Design Bleed: A Standpoint Methodology for Game Design

In: DiGRA ’20: Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Design bleed, Game design, Game jam, Hegemony of play, Larp, Live-action role playing, Standpoint feminism


Kankainen, Ville; Kultima, Annakaisa; Meriläinen, Mikko

Motivations of Game Jam Organizers: Case of Finnish Game Jam Community

In: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-8, ACM, 2019, ISBN: 2153-1633.

In proceedings Open access

Abstract | Links | Tags: Game design, Game jam, Game jam organizers, Games, Intermediaries, Motivations, Volunteering

Aurava, Riikka; Murray, John; Kankainen, Ville

Why Won’t They Jam?: The Reasons for General Upper Secondary School Students for Not Attending a Game Jam

In: Felicia, Patrick (Ed.): Proceedings of the 9th irish Conference on Game-Based Learning: iGBL2019, pp. 26-36, iGBL, 2019, ISBN: 9798649025898.

In proceedings Open access

Abstract | Links | Tags: Adolescents, Attendance, Education, Game jam, General education, Non-attendance

Meriläinen, Mikko

First-Timer Learning Experiences in Global Game Jam

In: International Journal of Game-Based Learning, vol. 9, iss. 1, pp. 30-41, 2019, ISSN: 2155-6857.

Journal article

Abstract | Links | Tags: Game jam, Game-based learning, Intrinsic motivation, Self-determination theory


Meriläinen, Mikko; Aurava, Riikka

Internal Barriers to Entry for First-time Participants in the Global Game Jam

In: ECGBL 2018 PDF – Proceedings of the 12th European Conference on Game-Based Learning, pp. 414–421, Reading, 2018, ISSN: 20490992.

In proceedings

Abstract | Tags: Barriers to entry, Co-creation, Game jam, Game pedagogy, Hackathon, Learning