CoE GameCult publications

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2021

Turtiainen, Riikka

‘Dare to Shine’: Megan Rapinoe as the Rebellious Star of the FIFA Women's World Cup 2019

In: Dashper, Katherine (Ed.): Sport, Gender and Mega-Events, pp. 133-148, Emerald Publishing, 2021, ISBN: 978-1-83982-937-6.

Book chapter

Abstract | Links | Tags: Inequality, Megan Rapinoe, Post-feminism, Social media, Sports

Kolamo, Sami; Turtiainen, Riikka

Naisten tennis tasa-arvokamppailun pelikenttänä: Tarkastelussa Suzanne Lenglenin, Billie Jean Kingin ja Serena Williamsin tähtikuvat

In: Suomen Urheiluhistoriallisen Seuran Vuosikirja, vol. 2021, pp. 95 - 119, 2021, ISBN: 9789526918358.

Journal article

Abstract | Tags: Billie Jean King, Feminism, Inequality, Serena Williams, Sports, Star image, Suzanne Lenglen

2020

Apperley, Thomas H.; Gray, Kishonna L.

Digital Divides and Structural Inequalities: Exploring the Technomasculine Culture of Gaming

In: Kowert, Rachel; Quandt, Thorsten (Ed.): The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games, pp. 41-52, Routledge, 2020, ISBN: 978-0-367-36694-0.

Book chapter

Abstract | Links | Tags: Critical race theory, Cultural studies, Discrimination, Feminism, Inequality, Technomasculinity