2020
Nansen, Bjørn; Apperley, Thomas H.
The Postdigital Playground: Children's Public Play Spaces in the Smart City Book Section
In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 116-132, Routledge, 2020, ISBN: 978-0-367-44123-4.
Abstract | Links | Tags: Augmented reality, Children, Mobile media, Playgrounds, Postdigital play, Public space, Smart city
@incollection{Nansen2020b,
title = {The Postdigital Playground: Children's Public Play Spaces in the Smart City},
author = {Bjørn Nansen and Thomas H. Apperley},
editor = {Dale Leorke and Marcus Owens},
url = {http://urn.fi/URN:NBN:fi:tuni-202102091989},
doi = {10.4324/9781003007760},
isbn = {978-0-367-44123-4},
year = {2020},
date = {2020-11-16},
urldate = {2020-11-16},
booktitle = {Games and Play in the Creative, Smart and Ecological City},
pages = {116-132},
publisher = {Routledge},
abstract = {This chapter examines the integration of children’s public play spaces into the infrastructures of the smart city. While prior research has focused on personal mobile devices, this chapter examines deliberate design interventions that digitally augment children’s play spaces. Drawing on perspectives from children’s geography and game studies to conceptualise childhood play in the smart city, the chapter highlights the sometimes-contradictory relations that emerge. These contradictions arise in the smart city through the digital augmentation of spaces historically and culturally designated as play-spaces. We introduce the notion of the postdigital to emphasisze the blurring of boundaries of digital and non-digital play in children’s play in playgrounds and conceptualise the integration of playgrounds into digital infrastructures in
relation to the broader impact that the smart city has on the uses of public space.
This chapter explores this ongoing integration of playgrounds into the smart city through two recent examples of interactive play designs that digitally augment public playgrounds and parks: HybridPlay, and Disney Fairy TrailTrails. These examples of postdigital play in public playgrounds are analysed in terms of their functionality, representation, and online reception. Operating within along a broader trajectory of smart city infrastructures characterised by the blurring of discrete spaces of sociality, these examples of postdigital play highlight tensions associated with the cultural sensibilities and historical meanings attached to public play spaces, digital technologies, and childhood.},
keywords = {Augmented reality, Children, Mobile media, Playgrounds, Postdigital play, Public space, Smart city},
pubstate = {published},
tppubtype = {incollection}
}
This chapter examines the integration of children’s public play spaces into the infrastructures of the smart city. While prior research has focused on personal mobile devices, this chapter examines deliberate design interventions that digitally augment children’s play spaces. Drawing on perspectives from children’s geography and game studies to conceptualise childhood play in the smart city, the chapter highlights the sometimes-contradictory relations that emerge. These contradictions arise in the smart city through the digital augmentation of spaces historically and culturally designated as play-spaces. We introduce the notion of the postdigital to emphasisze the blurring of boundaries of digital and non-digital play in children’s play in playgrounds and conceptualise the integration of playgrounds into digital infrastructures in
relation to the broader impact that the smart city has on the uses of public space.
This chapter explores this ongoing integration of playgrounds into the smart city through two recent examples of interactive play designs that digitally augment public playgrounds and parks: HybridPlay, and Disney Fairy TrailTrails. These examples of postdigital play in public playgrounds are analysed in terms of their functionality, representation, and online reception. Operating within along a broader trajectory of smart city infrastructures characterised by the blurring of discrete spaces of sociality, these examples of postdigital play highlight tensions associated with the cultural sensibilities and historical meanings attached to public play spaces, digital technologies, and childhood.
relation to the broader impact that the smart city has on the uses of public space.
This chapter explores this ongoing integration of playgrounds into the smart city through two recent examples of interactive play designs that digitally augment public playgrounds and parks: HybridPlay, and Disney Fairy TrailTrails. These examples of postdigital play in public playgrounds are analysed in terms of their functionality, representation, and online reception. Operating within along a broader trajectory of smart city infrastructures characterised by the blurring of discrete spaces of sociality, these examples of postdigital play highlight tensions associated with the cultural sensibilities and historical meanings attached to public play spaces, digital technologies, and childhood.
