CoE GameCult publications

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2020

Nansen, Bjørn; Apperley, Thomas H.

The Digitization of Children's Public Play Spaces

In: McQuire, Scott; Wei, Sun (Ed.): Communicative Cities and Urban Space, pp. 76-91, Routledge, 2020, ISBN: 978-0-367-51560-7.

Book chapter

Abstract | Links | Tags: Children, Digitization, Playgrounds, Urban play

Nansen, Bjørn; Apperley, Thomas H.

The Postdigital Playground: Children's Public Play Spaces in the Smart City

In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 116-132, Routledge, 2020, ISBN: 978-0-367-44123-4.

Book chapter Open access

Abstract | Links | Tags: Augmented reality, Children, Mobile media, Playgrounds, Postdigital play, Public space, Smart city

2019

Koskimaa, Raine; Kauraoja, Valtteri; Karhulahti, Veli-Matti

Competitive Play, Physical Exercise and School Performance: Case Study among Pre-teens and Teens Attending Esports Summer Camp in Finland

In: Reitman, Jason G.; Anderson, Craig G.; Deppe, Mark; Steinkuehler, Constance (Ed.): Proceedings of the 2019 Esports Research Conference, pp. 228-229, ETC Press, 2019.

In proceedings Open access

Abstract | Links | Tags: Adolescents, Children, Competitive gaming, Electronic sports, Exercise

Mertala, Pekka; Meriläinen, Mikko

The Best Game in the World: Exploring Young Children's Digital Game-Related Meaning-Making via Design Activity

In: Global Studies of Childhood, vol. 9, iss. 4, pp. 275-289, 2019, ISBN: 2043-6106.

Journal article

Abstract | Links | Tags: Children, Digital games, Early childhood, Media education