2020
Nansen, Bjørn; Apperley, Thomas H.
The Digitization of Children's Public Play Spaces Book Section
In: McQuire, Scott; Wei, Sun (Ed.): Communicative Cities and Urban Space, pp. 76-91, Routledge, 2020, ISBN: 978-0-367-51560-7.
Abstract | Links | Tags: Children, Digitization, Playgrounds, Urban play
@incollection{Nansen2020,
title = {The Digitization of Children's Public Play Spaces},
author = {Bjørn Nansen and Thomas H. Apperley},
editor = {Scott McQuire and Sun Wei},
url = {http://urn.fi/URN:NBN:fi:tuni-202101221640},
doi = {10.4324/9781003054436},
isbn = {978-0-367-51560-7},
year = {2020},
date = {2020-12-31},
urldate = {2020-12-31},
booktitle = {Communicative Cities and Urban Space},
pages = {76-91},
publisher = {Routledge},
abstract = {This chapter explores the collision of digital technology and children’s public play spaces, as part of the broader trajectories of the communicative city in which the historical distinctions between the digital and the non-digital are blurred through mobile, locative, and ambient urban media. The digitization of children’s public space is, in common with many other social contexts, predominantly occurring through the widespread and often incidental use of personal mobile devices that occurs around children’s public play. Public playgrounds, which grew in number and popularity in the early twentieth century in response to the street as the default public space of children’s play making way for the car, were from their origins associated with children’s safe outdoor recreation and physical health. The penetration of mobile media infrastructures into playgrounds disrupts this understanding of the playground as a site that is “unmediated” by technological media.},
keywords = {Children, Digitization, Playgrounds, Urban play},
pubstate = {published},
tppubtype = {incollection}
}
This chapter explores the collision of digital technology and children’s public play spaces, as part of the broader trajectories of the communicative city in which the historical distinctions between the digital and the non-digital are blurred through mobile, locative, and ambient urban media. The digitization of children’s public space is, in common with many other social contexts, predominantly occurring through the widespread and often incidental use of personal mobile devices that occurs around children’s public play. Public playgrounds, which grew in number and popularity in the early twentieth century in response to the street as the default public space of children’s play making way for the car, were from their origins associated with children’s safe outdoor recreation and physical health. The penetration of mobile media infrastructures into playgrounds disrupts this understanding of the playground as a site that is “unmediated” by technological media.
Nansen, Bjørn; Apperley, Thomas H.
The Postdigital Playground: Children's Public Play Spaces in the Smart City Book Section
In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 116-132, Routledge, 2020, ISBN: 978-0-367-44123-4.
Abstract | Links | Tags: Augmented reality, Children, Mobile media, Playgrounds, Postdigital play, Public space, Smart city
@incollection{Nansen2020b,
title = {The Postdigital Playground: Children's Public Play Spaces in the Smart City},
author = {Bjørn Nansen and Thomas H. Apperley},
editor = {Dale Leorke and Marcus Owens},
url = {http://urn.fi/URN:NBN:fi:tuni-202102091989},
doi = {10.4324/9781003007760},
isbn = {978-0-367-44123-4},
year = {2020},
date = {2020-11-16},
urldate = {2020-11-16},
booktitle = {Games and Play in the Creative, Smart and Ecological City},
pages = {116-132},
publisher = {Routledge},
abstract = {This chapter examines the integration of children’s public play spaces into the infrastructures of the smart city. While prior research has focused on personal mobile devices, this chapter examines deliberate design interventions that digitally augment children’s play spaces. Drawing on perspectives from children’s geography and game studies to conceptualise childhood play in the smart city, the chapter highlights the sometimes-contradictory relations that emerge. These contradictions arise in the smart city through the digital augmentation of spaces historically and culturally designated as play-spaces. We introduce the notion of the postdigital to emphasisze the blurring of boundaries of digital and non-digital play in children’s play in playgrounds and conceptualise the integration of playgrounds into digital infrastructures in
relation to the broader impact that the smart city has on the uses of public space.
This chapter explores this ongoing integration of playgrounds into the smart city through two recent examples of interactive play designs that digitally augment public playgrounds and parks: HybridPlay, and Disney Fairy TrailTrails. These examples of postdigital play in public playgrounds are analysed in terms of their functionality, representation, and online reception. Operating within along a broader trajectory of smart city infrastructures characterised by the blurring of discrete spaces of sociality, these examples of postdigital play highlight tensions associated with the cultural sensibilities and historical meanings attached to public play spaces, digital technologies, and childhood.},
keywords = {Augmented reality, Children, Mobile media, Playgrounds, Postdigital play, Public space, Smart city},
pubstate = {published},
tppubtype = {incollection}
}
This chapter examines the integration of children’s public play spaces into the infrastructures of the smart city. While prior research has focused on personal mobile devices, this chapter examines deliberate design interventions that digitally augment children’s play spaces. Drawing on perspectives from children’s geography and game studies to conceptualise childhood play in the smart city, the chapter highlights the sometimes-contradictory relations that emerge. These contradictions arise in the smart city through the digital augmentation of spaces historically and culturally designated as play-spaces. We introduce the notion of the postdigital to emphasisze the blurring of boundaries of digital and non-digital play in children’s play in playgrounds and conceptualise the integration of playgrounds into digital infrastructures in
relation to the broader impact that the smart city has on the uses of public space.
This chapter explores this ongoing integration of playgrounds into the smart city through two recent examples of interactive play designs that digitally augment public playgrounds and parks: HybridPlay, and Disney Fairy TrailTrails. These examples of postdigital play in public playgrounds are analysed in terms of their functionality, representation, and online reception. Operating within along a broader trajectory of smart city infrastructures characterised by the blurring of discrete spaces of sociality, these examples of postdigital play highlight tensions associated with the cultural sensibilities and historical meanings attached to public play spaces, digital technologies, and childhood.
relation to the broader impact that the smart city has on the uses of public space.
This chapter explores this ongoing integration of playgrounds into the smart city through two recent examples of interactive play designs that digitally augment public playgrounds and parks: HybridPlay, and Disney Fairy TrailTrails. These examples of postdigital play in public playgrounds are analysed in terms of their functionality, representation, and online reception. Operating within along a broader trajectory of smart city infrastructures characterised by the blurring of discrete spaces of sociality, these examples of postdigital play highlight tensions associated with the cultural sensibilities and historical meanings attached to public play spaces, digital technologies, and childhood.
