2020
Komulainen, Lauri; Sotamaa, Olli
IGDA Finland Hubs and Their Role in Local Game Development Proceedings Article
In: Turunen, Markku (Ed.): AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek January 2020, pp. 92-99, ACM, 2020, ISBN: 978-1-4503-7774-4.
Abstract | Links | Tags: Community of practice, Finland, Game development, Game industry, IGDA
@inproceedings{Komulainen2020,
title = {IGDA Finland Hubs and Their Role in Local Game Development},
author = {Lauri Komulainen and Olli Sotamaa},
editor = {Markku Turunen},
url = {http://urn.fi/URN:NBN:fi:tuni-202005285778
},
doi = {10.1145/3377290.3377294},
isbn = {978-1-4503-7774-4},
year = {2020},
date = {2020-01-01},
booktitle = {AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek January 2020},
pages = {92-99},
publisher = {ACM},
abstract = {Game development is often considered to be a community-based industry, where social networks and flow of information are vital to both individual and company development. The International Game Developers Association (IGDA) works to promote and support individual game developers by hosting local monthly gatherings worldwide. This study investigates the effects of the IGDA Finland hubs in Tampere and Kajaani. By interviewing the attendees to the IGDA events in the respective areas we aim to understand how an IGDA hub affects the local game development scene, and how the attendees perceive the uses of the events.
The results show that IGDA Finland events can attract a diverse group of people with variety of motivations. Aggregating different insights and accelerating the flow of information seems important for people in very different positions. At the same time, the felt benefits for individuals seem to vary significantly based on the career phase and the expert role. Overall, IGDA gatherings are importantly connected to modes of learning in communities of practice, as they can initiate different communal processes that then continue outside the immediate meetings.},
keywords = {Community of practice, Finland, Game development, Game industry, IGDA},
pubstate = {published},
tppubtype = {inproceedings}
}
Game development is often considered to be a community-based industry, where social networks and flow of information are vital to both individual and company development. The International Game Developers Association (IGDA) works to promote and support individual game developers by hosting local monthly gatherings worldwide. This study investigates the effects of the IGDA Finland hubs in Tampere and Kajaani. By interviewing the attendees to the IGDA events in the respective areas we aim to understand how an IGDA hub affects the local game development scene, and how the attendees perceive the uses of the events.
The results show that IGDA Finland events can attract a diverse group of people with variety of motivations. Aggregating different insights and accelerating the flow of information seems important for people in very different positions. At the same time, the felt benefits for individuals seem to vary significantly based on the career phase and the expert role. Overall, IGDA gatherings are importantly connected to modes of learning in communities of practice, as they can initiate different communal processes that then continue outside the immediate meetings.
The results show that IGDA Finland events can attract a diverse group of people with variety of motivations. Aggregating different insights and accelerating the flow of information seems important for people in very different positions. At the same time, the felt benefits for individuals seem to vary significantly based on the career phase and the expert role. Overall, IGDA gatherings are importantly connected to modes of learning in communities of practice, as they can initiate different communal processes that then continue outside the immediate meetings.
