CoE GameCult publications

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Paasonen, Susanna; Karhulahti, Veli-Matti

Finnish Fuck Games: A Lost Historical Footnote

In: Navarro-Remesal, Víctor; Pérez-Latorre, Óliver (Ed.): Perspectives on the European Videogame, pp. 75-90, Amsterdam University Press, 2021, ISBN: 9789048550623.

Book chapter

Abstract | Links | Tags: Demoscene, DIY labour, Finland, Gameplay, Sexuality

Mäyrä, Frans

“Finland”, “casual games”, “Digital Games Research Association (DiGRA)”, “immersion”, “mobile games”, “role-playing games (RPGs)”

In: Wolf, Mark J. P. (Ed.): Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Greenwood, 2021, ISBN: 978-1-4408-7020-0.

Publication for professional or general audience

Abstract | Tags: Casual games, DiGRA, Finland, Immersion, Mobile games, Role-playing games


Kinnunen, Jani; Taskinen, Kirsi; Mäyrä, Frans

Pelaajabarometri 2020: Pelaamista koronan aikaan

2020, ISBN: 978-952-03-1786-7.

Report Open access

Abstract | Links | Tags: Finland, Pelaajat, Pelaajatutkimus, Pelikulttuuri, Suomi

Komulainen, Lauri; Sotamaa, Olli

IGDA Finland Hubs and Their Role in Local Game Development

In: Turunen, Markku (Ed.): AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek January 2020, pp. 92-99, ACM, 2020, ISBN: 978-1-4503-7774-4.

In proceedings Open access

Abstract | Links | Tags: Community of practice, Finland, Game development, Game industry, IGDA


Stenros, Jaakko; Sihvonen, Tanja

Queer while Larping: Community, Identity, and Affective Labor in Nordic Live Action Role-Playing

In: Analog Game Studies, vol. 4, iss. 4, 2019, ISSN: 2643-7112.

Journal article Open access

Links | Tags: Finland, Identity, Larp, Live-action role playing, Queer

Karhulahti, Veli-Matti; Koskimaa, Raine

On the Prevalence of Addicted or Problematic Gaming in Finland

In: Addictive Behaviors Reports, vol. 10, no. 100225, 2019, ISSN: 2352-8532.

Journal article Open access

Abstract | Links | Tags: Finland, Gaming disorder, Internet gaming disorder, Prevalence