2023
Mattinen, Topias; Macey, Joseph; Hamari, Juho
Gambling in Digital Games and Esports: A Scoping Review Proceedings Article
In: Proceedings of the 56th Hawaii International Conference on System Sciences, pp. 3921-3930, IEEE Computer Society, 2023, ISSN: 2572-6862.
Abstract | Links | Tags: Digital games, Esports, Gambling, Gambling-like activities, Scoping review
@inproceedings{Mattinen2023,
title = {Gambling in Digital Games and Esports: A Scoping Review},
author = {Topias Mattinen and Joseph Macey and Juho Hamari},
url = {https://hdl.handle.net/10125/103110
https://scholarspace.manoa.hawaii.edu/server/api/core/bitstreams/c9744b39-341b-49e3-96c7-8ea244060cc7/content},
issn = {2572-6862},
year = {2023},
date = {2023-01-03},
urldate = {2023-01-03},
booktitle = {Proceedings of the 56th Hawaii International Conference on System Sciences},
pages = {3921-3930},
publisher = {IEEE Computer Society},
abstract = {The convergence of gaming and gambling has become increasingly prominent in recent years, most notably in the context of esports. Consequently, there has been a recent surge of literature investigating this phenomenon. This convergence is often driven by the commercial advantages it offers, yet there are concerns over the effects of mixing gambling with gaming, both in relation to the quality of experiences, and possible ethical problems. In this scoping review of the related corpus, we explore the development of work addressing the presence of gambling associated with digital games; examining methodologies, research topics, the specific gambling activities addressed, and identifying gaps present in the field. The body of literature reviewed consists of peer-reviewed, English language publications (n=132). Our findings indicate a sharp increase in yearly publications in the late 2010s, attributed partly due to rising interest in novel gambling activities, such as loot boxes. We recommend future research incorporates both qualitative and mixed methods research to provide the field with results unavailable at current time.},
keywords = {Digital games, Esports, Gambling, Gambling-like activities, Scoping review},
pubstate = {published},
tppubtype = {inproceedings}
}
2022
Macey, Anna-Leena; Macey, Joseph; Hamari, Juho
Virtual Reality in Emotion Regulation: A Scoping Review Proceedings Article
In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 6th International GamiFIN Conference (GamiFIN 2022), Gamification Group, Tampere University, Finland, 2022, (April 26-29, 2022 (Organized as an online conference).).
Abstract | Links | Tags: Emotion regulation, Human-computer interaction, Immersive VR, Scoping review, Technological affordances
@inproceedings{Macey2022d,
title = {Virtual Reality in Emotion Regulation: A Scoping Review},
author = {Anna-Leena Macey and Joseph Macey and Juho Hamari},
editor = {Mila Bujić and Jonna Koivisto and Juho Hamari},
url = {https://ceur-ws.org/Vol-3147/paper7.pdf},
year = {2022},
date = {2022-04-29},
urldate = {2022-04-29},
booktitle = {Proceedings of the 6th International GamiFIN Conference (GamiFIN 2022)},
publisher = {Gamification Group, Tampere University, Finland},
series = {CEUR Workshop Proceedings},
abstract = {Academic research investigating virtual reality (VR) is growing rapidly; as a result of VR becoming more easily accessible, it has become a more viable tool for helping individuals regulate their emotions. This research aims to provide an overview of the field and the contexts in which VR has been implemented to facilitate emotion regulation. Results indicate that although VR has been used to facilitate ER for over two decades, empirical research in the field has remained somewhat static until 2018. Furthermore, the contexts in which it has been employed have remained narrow with more than half of all included publications utilising VR to administer exposure therapy. While the recent increase of published works in the field, combined with more varied uses of VR, indicate a broadening of the field this work highlights several gaps in the extant literature, identifying a series of potential avenues for future research.},
note = {April 26-29, 2022 (Organized as an online conference).},
keywords = {Emotion regulation, Human-computer interaction, Immersive VR, Scoping review, Technological affordances},
pubstate = {published},
tppubtype = {inproceedings}
}
2021
Korkeila, Henry
Social Capital in Video Game Studies: A Scoping Review Journal Article
In: New Media & Society, vol. 2021, no. 146144482110547, 2021, ISSN: 1461-4448.
Abstract | Links | Tags: Digital games, Games, Scoping review, Social capital, Socialness, Video games
@article{Korkeila2021,
title = {Social Capital in Video Game Studies: A Scoping Review},
author = {Henry Korkeila},
url = {https://research.utu.fi/converis/portal/detail/Publication/67710434},
doi = {10.1177/14614448211054778},
issn = {1461-4448},
year = {2021},
date = {2021-11-14},
journal = {New Media & Society},
volume = {2021},
number = {146144482110547},
abstract = {This study explored how social capital has been utilized in video-game studies by conducting a scoping review. In total, 74 peer-reviewed publications were analysed from three different databases. The following aspects pertaining to social capital were analysed: definition, methodology, game or genre as stimulus, its utilization inside or outside the stimulus, whether it was the sole concept or variable, how it was utilized, whether social capital was used to predict variables or whether variables were used to predict it, and what where the predicted or predicting variables. The results of the analysis show that Putnam’s research, the quantitative method and Massively Multiplayer Online Role-Playing Games were most commonly combined. Social capital was predominantly utilized in binary form. It was utilized almost equally inside and outside the video games’ sphere of influence. The study then presents the main findings and discusses future research avenues.},
keywords = {Digital games, Games, Scoping review, Social capital, Socialness, Video games},
pubstate = {published},
tppubtype = {article}
}
