CoE GameCult publications

Show all

2021

Korkeila, Henry

Social Capital in Video Game Studies: A Scoping Review

In: New Media & Society, vol. 2021, no. 146144482110547, 2021, ISSN: 1461-4448.

Journal article Open access

Abstract | Links | Tags: Digital games, Games, Scoping review, Social capital, Socialness, Video games

Koskinen, Elina

Pizza and Coffee Make a Game Jam – Learnings from Organizing an Online Game Development Event

In: Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021, pp. 74-77, ACM, 2021, ISBN: 978-1-4503-8417-9.

In proceedings Open access

Abstract | Links | Tags: Game development, Game jam, Games, Global Game Jam, Online events

2020

Nylund, Niklas

Game Heritage: Digital Games in Museum Collections and Exhibitions

2020, ISBN: 978-952-03-1696-9.

Doctoral thesis Open access

Abstract | Links | Tags: Cultural heritage, Game heritage, Game preservation, Games, Heritagization, Museum, Play, Playing, Preservation, Reflexiveness

Hassan, Lobna; Hamari, Juho

Gameful Civic Engagement: A Review of the Literature on Gamification of E-participation

In: Government Information Quarterly, vol. 37, iss. 3, pp. 101461, 2020, ISSN: 0740-624X.

Journal article Open access

Abstract | Links | Tags: Civic engagement, E-participation, Games, Gamification, Governance, Policy making

Raitio, Katja; Siitonen, Marko; Hopia, Hanna

Utilizing Games in the Co-Production of Mental Health Services

In: Finnish Journal of eHealth and eWelfare, vol. 12, iss. 2, pp. 117-126, 2020, ISSN: 1798-0798.

Journal article Open access

Abstract | Links | Tags: Co-production, Digital games, Game-related methods, Games, Mental health services

Passmore, Cale; Harrer, Sabine; Spiel, Katta

Between Pleasure and Power: Game Design Patterns in Clickbait Ludoporn

In: DiGRA ’20: Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Clickbait, Game design, Games, Ludoporn, Play, Porn

Ferrer-Conill, Raul; Foxman, Maxwell; Jones, Janet; Sihvonen, Tanja; Siitonen, Marko

Playful Approaches to News Engagement

In: Convergence: The International Journal of Research into New Media Technologies, vol. 26, iss. 3, pp. 457-469, 2020, ISBN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Engagement, Games, Gamification, Institutional logics, Journalism, Ludic, News, Newsgames, Playfulness

Karhulahti, Veli-Matti

Computer Game as a Pragmatic Concept: Ideas, Meanings, and Culture

In: Media, Culture & Society, vol. 42, iss. 3, pp. 471-480, 2020, ISSN: 0163-4437.

Journal article Open access

Abstract | Links | Tags: Cross-cultural concepts, Definitions, Games, Meaning, Philosophy, Social pragmatism

Paavilainen, Janne

Defining Playability of Games: Functionality, Usability, and Gameplay

In: AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek, pp. 55-64, ACM, 2020, ISBN: 978-1-4503-7774-4.

In proceedings

Abstract | Links | Tags: Functionality, Gameplay, Games, Playability, Player experience, Theory, Usability, User experience

2019

Kankainen, Ville; Kultima, Annakaisa; Meriläinen, Mikko

Motivations of Game Jam Organizers: Case of Finnish Game Jam Community

In: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-8, ACM, 2019, ISBN: 2153-1633.

In proceedings Open access

Abstract | Links | Tags: Game design, Game jam, Game jam organizers, Games, Intermediaries, Motivations, Volunteering

Alha, Kati

The Imbalanced State of Free-to-Play Game Research: A Literature Review

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Free-to-play, Freemium, Games, Literature review, Research agendas

2018

Koskimaa, Raine; Maj, Krzysztof; Olkusz, Ksenia

Introduction to Expanding Universes: Exploring Games and Transmedial Ways of World-building

In: International Journal of Transmedia Literacy, vol. 4, pp. 7-17, 2018, ISSN: 2465-227X.

Journal article Open access

Abstract | Links | Tags: Games, Transmedia