CoE GameCult publications

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2024

Glas, René; Mukherjee, Souvik; Roine, Hanna-Riikka; Stenros, Jaakko

Editorial: Games, Books and Gamebooks Journal Article

In: Journal of Gaming & Virtual Worlds , vol. 16, iss. 2, pp. 155-169, 2024, ISSN: 1757-191X.

Abstract | Links | Tags: Books, Codex, Gamebooks, Games, Playing, Reading

Malinen, Ville

Elämästä ja peleistä: itsereflektiota ja analyysia pelien syvimmästä olemuksesta other

2024.

Abstract | Links | Tags: Agency as art, Book review, Games, Kirja-arvio, Pelien filosofia

Stenros, Jaakko; Montola, Markus

The Rule Book: The Building Blocks of Games Book

The MIT Press, 2024, ISBN: 9780262377522.

Abstract | Links | Tags: External rules, Five rule types, Formal rules, Games, Internal rules, Material rules, Rules, Social rules

2023

Aurava, Riikka; Sormunen, Kati

Future-oriented Skills and Knowledge in Game Jams: A Systematic Literature Review Journal Article

In: Computers and Education Open, vol. 4, 2023, ISSN: 2666-5573.

Abstract | Links | Tags: 21st-century abilities, Cooperative / collaborative learning, Game jam, Games, Interdisciplinary projects

2022

Pötzsch, Holger; Hansen, Therese Holt; Hammar, Emil Lundedal

Teaching and Learning about Audio-visual Media: A Critical Media Literacy Perspective on the Use of Games in the Contemporary Upper-secondary Classroom Book Section

In: Lentz, Christina; Wolter, Heike (Ed.): Lentz ECM, Wolter. Deutsch-norwegische Schulmedien im Vergleich, vol. 5, Peter Lang Publishing Group, 2022, ISBN: 9783631886823.

Abstract | Links | Tags: Critical media literacy, Games, Learning, Schools, Teaching

Karhulahti, Veli-Matti

Digipelaaminen ja työelämä other

2022.

Links | Tags: Concentration, Digital games, Electronic sports, Games, Performance, Playing, Problem gambling, Work efficiency, Working life

Kankainen, Ville; Käihkö, Ilmari

On Wargames and War: Modelling Carl von Clausewitz’s Theory of War Book Section

In: Sjöblom, Björn; Linderoth, Jonas; Frank, Anders (Ed.): Representing Conflicts in Games: Antagonism, Rivalry, and Competition, Routledge, 2022, ISBN: 9781032278278.

Abstract | Links | Tags: Clausewitz, Game studies, Games, War studies, Wargames

Hammar, Emil Lundedal

International Solidarity Between Game Workers in the Global North and Global South: Reflections on The Challenges Posed by Labor Aristocracy Journal Article

In: gamenvironments, vol. 17, 2022, ISSN: 2364-382X.

Abstract | Links | Tags: Game developer, Game development, Games, Games industry, Gamevironments, Imperialism, Labor, Labor aristocracy, Labor conditions, Political economy, Production studies, Unionization, Unions, Workers

Karhulahti, Veli-Matti; Vahlo, Jukka; Martončikc, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report Journal Article

In: Addiction Research & Theory, 2022, ISSN: 1606-6359.

Abstract | Links | Tags: Behavioral addiction, Games, Open science, Philosophy, Prevalence, Technology use

Mäyrä, Frans

Game Studies other

2022.

Abstract | Links | Tags: Culture, Discipline, Education, Games, Humanities, Interdisciplinarity, Research

Karhulahti, Veli-Matti

Digital Games other

2022.

Abstract | Links | Tags: Computer games, Concepts, Definitions, Digital games, Games, Video games

Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko

Johdanto: Pelit kulttuurina ja kulttuurissa Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Culture, Games

Stenros, Jaakko

Pelit kulttuurina ja taiteena Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Art, Culture, Games

Sotamaa, Olli

Pelintekemisen kulttuurit Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Finnish game industry, Game industry, Games

Välisalo, Tanja; Koskimaa, Raine

Pelit ja transmediaalisuus Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Games, Transmedia

Kinnunen, Jani

Raha, pelit ja rahapelit Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Gambling, Games, Money

Pasanen, Tero; Meriläinen, Mikko

Pelien yhteiskunnalliset uhkakuvat Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Games, Society, Threats

Arjoranta, Jonne

Mitä pelit merkitsevät? Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Game culture, Games, Meaning

Vahlo, Jukka; Tuuri, Kai; Välisalo, Tanja

Exploring Gameful Motivation of Autonomous Learners Journal Article

In: Frontiers in Psychology, vol. 13, 2022, ISSN: 1664-1078.

Abstract | Links | Tags: Autonomous learner, Engagement, Games, Motivation, Motives, Online learning, Playfulness, Self-determination

2021

Korkeila, Henry

Social Capital in Video Game Studies: A Scoping Review Journal Article

In: New Media & Society, vol. 2021, no. 146144482110547, 2021, ISSN: 1461-4448.

Abstract | Links | Tags: Digital games, Games, Scoping review, Social capital, Socialness, Video games

Koskinen, Elina

Pizza and Coffee Make a Game Jam – Learnings from Organizing an Online Game Development Event Proceedings Article

In: Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021, pp. 74-77, ACM, 2021, ISBN: 978-1-4503-8417-9.

Abstract | Links | Tags: Game development, Game jam, Games, Global Game Jam, Online events

2020

Nylund, Niklas

Game Heritage: Digital Games in Museum Collections and Exhibitions PhD Thesis

2020, ISBN: 978-952-03-1696-9.

Abstract | Links | Tags: Cultural heritage, Game heritage, Game preservation, Games, Heritagization, Museum, Play, Playing, Preservation, Reflexiveness

Hassan, Lobna; Hamari, Juho

Gameful Civic Engagement: A Review of the Literature on Gamification of E-participation Journal Article

In: Government Information Quarterly, vol. 37, iss. 3, pp. 101461, 2020, ISSN: 0740-624X.

Abstract | Links | Tags: Civic engagement, E-participation, Games, Gamification, Governance, Policy making

Raitio, Katja; Siitonen, Marko; Hopia, Hanna

Utilizing Games in the Co-Production of Mental Health Services Journal Article

In: Finnish Journal of eHealth and eWelfare, vol. 12, iss. 2, pp. 117-126, 2020, ISSN: 1798-0798.

Abstract | Links | Tags: Co-production, Digital games, Game-related methods, Games, Mental health services

Passmore, Cale; Harrer, Sabine; Spiel, Katta

Between Pleasure and Power: Game Design Patterns in Clickbait Ludoporn Proceedings Article

In: DiGRA ’20: Proceedings of the 2020 DiGRA International Conference: Play Everywhere, DiGRA, 2020, ISSN: 2342-9666.

Abstract | Links | Tags: Clickbait, Game design, Games, Ludoporn, Play, Porn

Ferrer-Conill, Raul; Foxman, Maxwell; Jones, Janet; Sihvonen, Tanja; Siitonen, Marko

Playful Approaches to News Engagement Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. 26, iss. 3, pp. 457-469, 2020, ISBN: 1354-8565.

Abstract | Links | Tags: Engagement, Games, Gamification, Institutional logics, Journalism, Ludic, News, Newsgames, Playfulness

Karhulahti, Veli-Matti

Computer Game as a Pragmatic Concept: Ideas, Meanings, and Culture Journal Article

In: Media, Culture & Society, vol. 42, iss. 3, pp. 471-480, 2020, ISSN: 0163-4437.

Abstract | Links | Tags: Cross-cultural concepts, Definitions, Games, Meaning, Philosophy, Social pragmatism

Paavilainen, Janne

Defining Playability of Games: Functionality, Usability, and Gameplay Proceedings Article

In: AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek, pp. 55-64, ACM, 2020, ISBN: 978-1-4503-7774-4.

Abstract | Links | Tags: Functionality, Gameplay, Games, Playability, Player experience, Theory, Usability, User experience

2019

Kankainen, Ville; Kultima, Annakaisa; Meriläinen, Mikko

Motivations of Game Jam Organizers: Case of Finnish Game Jam Community Proceedings Article

In: Proceedings of the 14th International Conference on the Foundations of Digital Games, pp. 1-8, ACM, 2019, ISBN: 2153-1633.

Abstract | Links | Tags: Game design, Game jam, Game jam organizers, Games, Intermediaries, Motivations, Volunteering

Alha, Kati

The Imbalanced State of Free-to-Play Game Research: A Literature Review Proceedings Article

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

Abstract | Links | Tags: Free-to-play, Freemium, Games, Literature review, Research agendas

2018

Koskimaa, Raine; Maj, Krzysztof; Olkusz, Ksenia

Introduction to Expanding Universes: Exploring Games and Transmedial Ways of World-building Journal Article

In: International Journal of Transmedia Literacy, vol. 4, pp. 7-17, 2018, ISSN: 2465-227X.

Abstract | Links | Tags: Games, Transmedia