2021
Malinen, Ville; Karhulahti, Veli-Matti
북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland]
In: 2021.
Publication for professional or general audience Open access
Links | Tags: Digital games, Game culture, Game history, Online games, Retrogaming
@other{Malinen2021,
title = {북유럽 레트로: 핀란드의 레트로게임 문화 [Retrogaming in Finland]},
author = {Ville Malinen and Veli-Matti Karhulahti},
url = {http://urn.fi/URN:NBN:fi:jyu-202110255344},
year = {2021},
date = {2021-10-09},
journal = {Game Generation},
keywords = {Digital games, Game culture, Game history, Online games, Retrogaming},
pubstate = {published},
tppubtype = {other}
}
Garda, Maria B.; Grabarczyk, Paweł
“The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland
In: Swalwell, Melanie (Ed.): Game History and the Local, pp. 37-55, Palgrave Macmillan, 2021, ISBN: 9783030664213.
Book chapter
Abstract | Links | Tags: Demoscene, Game history, Poland, Retrogaming
@incollection{Garda2021b,
title = {“The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland},
author = {Maria B. Garda and Paweł Grabarczyk},
editor = {Melanie Swalwell},
doi = {10.1007/978-3-030-66422-0_3},
isbn = {9783030664213},
year = {2021},
date = {2021-05-25},
booktitle = {Game History and the Local},
pages = {37-55},
publisher = {Palgrave Macmillan},
abstract = {The history of digital games is often focused on the discourse of firstness and on the appreciation of pioneers. The result of this is that there is still little research on late stages of different game history phenomena. Using a case study of one of the last developers for the 8-bit Atari computers, Garda and Grabarczyk discuss this asymmetry, as they investigate the chronology of late 8-bit video games in Poland in the 1990s. The “cassette era” was for many Polish gamers a generational experience, as they were exploring the limitations and strengths of this medium. The final act of the first lifecycle of the 8-bit generation in Poland overlapped with the heyday of the demoscene and the ascent of the international retrogaming scene.},
keywords = {Demoscene, Game history, Poland, Retrogaming},
pubstate = {published},
tppubtype = {incollection}
}
The history of digital games is often focused on the discourse of firstness and on the appreciation of pioneers. The result of this is that there is still little research on late stages of different game history phenomena. Using a case study of one of the last developers for the 8-bit Atari computers, Garda and Grabarczyk discuss this asymmetry, as they investigate the chronology of late 8-bit video games in Poland in the 1990s. The “cassette era” was for many Polish gamers a generational experience, as they were exploring the limitations and strengths of this medium. The final act of the first lifecycle of the 8-bit generation in Poland overlapped with the heyday of the demoscene and the ascent of the international retrogaming scene.