2024
Scully-Blaker, Rainforest
Reframing the Backlog: Radical Slowness and Patient Gaming Book Section
In: op de Beke, Laura; Raessens, Joost; Werning, Stefan; Farca, Gerald (Ed.): Ecogames: Playful Perspectives on the Climate Crisis, pp. 505–24, Amsterdam University Press, 2024, ISBN: 978-90-485-5721-9.
Abstract | Links | Tags: Community, Critical theory, Exhaustion, Labor, Leisure, Slow gaming
@incollection{Scully-Blaker2024b,
title = {Reframing the Backlog: Radical Slowness and Patient Gaming},
author = {Rainforest Scully-Blaker },
editor = {Laura op de Beke and Joost Raessens and Stefan Werning and Gerald Farca},
url = {https://doi.org/10.2307/jj.10819591.27},
doi = {10.2307/jj.10819591.27},
isbn = {978-90-485-5721-9},
year = {2024},
date = {2024-01-30},
urldate = {2024-01-30},
booktitle = {Ecogames: Playful Perspectives on the Climate Crisis},
pages = {505–24},
publisher = {Amsterdam University Press},
abstract = {This chapter presents the findings of an investigation into /r/patientgamers, a forum for those who play video games well after their initial release. In theory, the community’s protracted approach to media consumption seems to resist the neoliberal, late capitalist instrumentalization of leisure time. However, upon closer inspection, I found that many patientgamers experience stresses caused by a framing of play as transactional. Users’ nostalgia for their childhoods and the exhaustion caused by their gaming backlogs are shown to be emblematic of how play is ensnared by capitalist logics. However, the patientgamer philosophy still suggests that play may radically slow present modes of media consumption with a view to imagining and even enacting more socially and ecologically sustainable futures.},
keywords = {Community, Critical theory, Exhaustion, Labor, Leisure, Slow gaming},
pubstate = {published},
tppubtype = {incollection}
}
2021
Sotamaa, Olli
Game Developers Playing Games: Instrumental Play, Game Talk, and Preserving the Joy of Play Book Section
In: Sotamaa, Olli; Švelch, Jan (Ed.): Game Production Studies, pp. 103-122, Amsterdam University Press, 2021, ISBN: 978-9463725439.
Abstract | Links | Tags: Creative labour, Game industry, Game talk, Instrumental play, Leisure, Playful office
@incollection{Sotamaa2021d,
title = {Game Developers Playing Games: Instrumental Play, Game Talk, and Preserving the Joy of Play},
author = {Olli Sotamaa},
editor = {Olli Sotamaa and Jan Švelch },
url = {https://library.oapen.org/handle/20.500.12657/47043},
doi = {10.5117/9789463725439_ch05},
isbn = {978-9463725439},
year = {2021},
date = {2021-03-18},
booktitle = {Game Production Studies},
pages = {103-122},
publisher = {Amsterdam University Press},
abstract = {Critical studies of the global game industry have shown how employment in game companies is often advertised as a chance to get paid for playing games. The same love of games that often brings people to the game industry also places them at a disadvantage when negotiating the terms and conditions of work. Drawing from fourteen in-depth interviews conducted with game industry representatives, the chapter traces the different roles and functions playing games has for game developers and how working in a game studio changes their playing habits over time. Developers appear aware of the trade-offs associated with playing games as part of their work and apply various strategies to preserve the joy and relevance of play},
keywords = {Creative labour, Game industry, Game talk, Instrumental play, Leisure, Playful office},
pubstate = {published},
tppubtype = {incollection}
}
