In this post, CoE researchers Maria Ruotsalainen and Tanja Välisalo tell the story of the Overwatch research project, and what they have learned from it so far.
Mikko Meriläinen discusses the challenges of parenting and digital games during the COVID-19 pandemic.
Visiting researcher Michał Mochocki explores the suitability of story beats for video game analysis. The key question is the compatibility of story beats with player-controlled ludic action.
Recent years have seen an explosion in the complexity of global food systems: the circuits of production, distribution, and consumption through which food travels. Food and eating also seem to be more prominent in games and play, in titles like Overcooked, Final Fantasy XV, and Stardew Valley.
In relation to the upcoming event Playing (with) Non-Violence (25. 9. 2019), Dr Maria B. Garda was interviewed by the Turun yliopisto News Team. Maria shared some of her thoughts on games and violence.
Jan Švelch, a postdoctoral researcher at the CoE GameCult, has published article “Resisting the perpetual update: Struggles against […]