Veli-Matti Karhulahti has been doing fieldwork in Korea since September. He is a visiting researcher at Yonsei University. […]
Category Archive: Research
A visiting CoE-GameCult scholar lecture took place in 14th November in OASIS at the University of Tampere. The […]
GamiFIN is a leading international conference in gamification. Next year, it’s organized in the Finnish Lapland, Levi, April […]
While being extremely successful, free-to-play games have received critique on being exploitative, unethical or simply poor game experiences. […]
The 15th annual University of Tampere Game Research Lab Spring Seminar focuses on Urban Play. Urban spaces offer […]
What do players do when they can’t talk to each other directly? Argue on the forums, it seems […]
Pelaajabarometri 2018: Monimuotoistuva mobiilipelaaminen – Uutta tietoa pelaamisesta, eSports-harrastuksesta ja suomalaisten asenteista pelaamista kohtaan. – [In Finnish: the […]
The Centre of Excellence in Game Culture Studies has started its operation in the beginning of the year, […]
The CoE-GameCult was strongly present in the Digital Games Research Association’s (DiGRA) 2018 conference, which took place in […]
The new ICory (Intelligent Customer-driven Solution for Orthopedic and Pediatric Surgery Care) research project’s kick-off meeting was held […]