Despite its ongoing success, Magic: The Gathering is trailing in its mainstream appeal behind Dungeons & Dragons, which is published by the same company and has become a frequent reference in mainstream popular culture. While studying the transformation of the genre-defining card game into an esport, I encountered that its creators and players regularly discuss how the cis male-dominated tournament scene contributes to the public image of Magic: The Gathering.
Category Archive: Research
Tampere University and the CoE Gamecult were pleased to host artist, academic, and game designer Troy Innocent during the week of 8th–16th April, 2019. Innocent was visiting for the 15th Annual Tampere University Game Lab Spring Seminar, Urban Play. The Spring Seminar was hosted by the CoE Gamecult and held at the Vapriikki Museum in Tampere, home of the Finnish Museum of Games.
Jan Švelch, a postdoctoral researcher at the CoE GameCult, has published article “Resisting the perpetual update: Struggles against […]
Alha, K., Koskinen, E., Paavilainen, J., & Hamari, J. (2019) Why do people play location-based augmented reality games: […]
Dosentti Pauliina Raento on johtavia rahapelikulttuurin tutkimuksen asiantuntijoita ja hän on aloittanut tammikuussa 2019 tutkimustyön Pelikulttuurien tutkimuksen huippuyksikössä. […]
Understanding why people play games and participate in different kinds of gameful and playful activities has been a […]
Veli-Matti Karhulahti has been doing fieldwork in Korea since September. He is a visiting researcher at Yonsei University. […]
While being extremely successful, free-to-play games have received critique on being exploitative, unethical or simply poor game experiences. […]
What do players do when they can’t talk to each other directly? Argue on the forums, it seems […]
Pelaajabarometri 2018: Monimuotoistuva mobiilipelaaminen – Uutta tietoa pelaamisesta, eSports-harrastuksesta ja suomalaisten asenteista pelaamista kohtaan. – [In Finnish: the […]