In this post, we describe our research and other activities aiming to create opportunities for inclusive game creation, and the results and impact we have achieved so far in this area.
The History of Games 2020 conference Transnational game histories was organised 21–24 October as a virtual conference. Some […]
Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately […]
In a new article published in Nordicom Review our researchers share insights from the process based on the finished newsgames and their accompanying news articles, students’ self-assessments, feedback, other documents created during the course, as well as teachers’ observations.
In relation to the upcoming event Playing (with) Non-Violence (25. 9. 2019), Dr Maria B. Garda was interviewed by the Turun yliopisto News Team. Maria shared some of her thoughts on games and violence.
Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”
The CoE-GameCult site has expanded to include an open archive of videos, where CoE researchers and visiting experts discuss their work and various topical aspects of game cultures.
Despite its ongoing success, Magic: The Gathering is trailing in its mainstream appeal behind Dungeons & Dragons, which is published by the same company and has become a frequent reference in mainstream popular culture. While studying the transformation of the genre-defining card game into an esport, I encountered that its creators and players regularly discuss how the cis male-dominated tournament scene contributes to the public image of Magic: The Gathering.
Tampere University and the CoE Gamecult were pleased to host artist, academic, and game designer Troy Innocent during the week of 8th–16th April, 2019. Innocent was visiting for the 15th Annual Tampere University Game Lab Spring Seminar, Urban Play. The Spring Seminar was hosted by the CoE Gamecult and held at the Vapriikki Museum in Tampere, home of the Finnish Museum of Games.
Jan Švelch, a postdoctoral researcher at the CoE GameCult, has published article “Resisting the perpetual update: Struggles against […]