In this impact story post, we describe our research and other activities aiming to raise public awareness and institutional recognition of creative computing practices related to digital game cultures and the demoscene in particular.
Category Archive: Research
In this blog post, we describe our research and other activities aiming to create and explore play in public spaces for increased wellbeing, social interaction, and economic growth.
In this post, we describe our research and other activities aiming to create better, research-based understanding and promotion of constructive approaches to gaming and (e)sports, and to their relationship to physical, mental, and social well-being.
In this post, we describe our research and other activities aiming to create opportunities for inclusive game creation, and the results and impact we have achieved so far in this area.
The History of Games 2020 conference Transnational game histories was organised 21–24 October as a virtual conference. Some […]
Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately […]
In a new article published in Nordicom Review our researchers share insights from the process based on the finished newsgames and their accompanying news articles, students’ self-assessments, feedback, other documents created during the course, as well as teachers’ observations.
In relation to the upcoming event Playing (with) Non-Violence (25. 9. 2019), Dr Maria B. Garda was interviewed by the Turun yliopisto News Team. Maria shared some of her thoughts on games and violence.
Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”
The CoE-GameCult site has expanded to include an open archive of videos, where CoE researchers and visiting experts discuss their work and various topical aspects of game cultures.