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Category Archive: Research

Nordic Conference on Gambling in Tampere

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In collaboration with the CoE-GameCult, SNSUS – Stiftelsen Nordiska Sällskapet för Upplysning om Spelberoende is organising the 12th Nordic Conference on Gambling […]

Frans Mäyrä June 3, 2019 Events, Research

Resisting the Perpetual Update (new publication)

Jan Švelch, a postdoctoral researcher at the CoE GameCult, has published article “Resisting the perpetual update: Struggles against […]

Frans Mäyrä February 15, 2019 Research

People start playing Pokémon GO because of the franchise and fandom, but stay to catch ‘em all

Alha, K., Koskinen, E., Paavilainen, J., & Hamari, J. (2019) Why do people play location-based augmented reality games: […]

Janne Paavilainen February 6, 2019 Research

A novel method for measuring players’ gameplay preferences

Understanding why people play games and participate in different kinds of gameful and playful activities has been a […]

Jukka Vahlo November 21, 2018 Research

Bang! Evolving Cultures of Gaming in Korea

Veli-Matti Karhulahti has been doing fieldwork in Korea since September. He is a visiting researcher at Yonsei University. […]

Veli-Matti Karhulahti November 21, 2018 Research

Visiting lecture: Jaroslav Švelch

Jaroslav Švelch (picture)
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A visiting CoE-GameCult scholar lecture took place in 14th November in OASIS at the University of Tampere. The […]

Frans Mäyrä November 14, 2018 Education, Events, Research

GamiFIN 2019 approaching

GamiFIN is a leading international conference in gamification. Next year, it’s organized in the Finnish Lapland, Levi, April […]

Jonne Arjoranta November 7, 2018 Calls, Research

Spending Money on Free Games

While being extremely successful, free-to-play games have received critique on being exploitative, unethical or simply poor game experiences. […]

Kati Alha November 6, 2018 Research

Call for Papers: Urban Play

The 15th annual University of Tampere Game Research Lab Spring Seminar focuses on Urban Play. Urban spaces offer […]

Kati Alha October 29, 2018 Events, Research

Misusing Emotes

What do players do when they can’t talk to each other directly? Argue on the forums, it seems […]

Jonne Arjoranta October 16, 2018 Research

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