2025
Vahlo, Jukka; Ruotsalainen, Maria; Tuuri, Kai; Koponen, Aki
Outlining the Spectrum of Values of Self-identified Gamers Journal Article
In: Conference Proceedings of DiGRA 2025: Games at the Crossroads , 2025, ISSN: 2342-9666.
Abstract | Links | Tags: Gamer identity, Identity, Personal values, Players
@article{nokey,
title = {Outlining the Spectrum of Values of Self-identified Gamers},
author = {Jukka Vahlo and Maria Ruotsalainen and Kai Tuuri and Aki Koponen},
url = {https://doi.org/10.26503/dl.v2025i2.2486},
doi = {10.26503/dl.v2025i2.2486},
issn = {2342-9666},
year = {2025},
date = {2025-05-16},
journal = {Conference Proceedings of DiGRA 2025: Games at the Crossroads },
abstract = {To understand the spectrum of different gamers, we recognize the need to study both the prevalence of self-identified gamers and the diverse identities they may represent. In this paper we present results from our exploratory survey study (N=894), broadly targeted to video game players in the USA, that allowed the respondents to identify themselves as gamers as well as non-gamer players. By utilizing gaming value measures and personal value measures, we explored what kind of latent groups of self-identifiedgamers and non-gamer players the survey sample yielded and how they differed from each other. The results of the cluster analysis identified five groups of active players, in four of which the self-identified gamers were overrepresented and which can be argued to be distinctive gamer subtypes. The results are discussed in reflection with the previous literature and discourses about gamer identities.},
keywords = {Gamer identity, Identity, Personal values, Players},
pubstate = {published},
tppubtype = {article}
}
2024
Kankainen, Ville
Curating the Self-Identity: Tabletop Game Hobbyist Online Practices as an Extended Leisure Experience Journal Article
In: Leisure Sciences: An Interdisciplinary Journal, pp. 1-20, 2024.
Abstract | Links | Tags: Digital leisure, Extended leisure experience, Extended self, Identity, Tabletop game
@article{Kankainen2024,
title = {Curating the Self-Identity: Tabletop Game Hobbyist Online Practices as an Extended Leisure Experience},
author = {Ville Kankainen },
url = {https://doi.org/10.1080/01490400.2024.2305666
https://www.tandfonline.com/doi/full/10.1080/01490400.2024.2305666#abstract},
doi = {10.1080/01490400.2024.2305666},
year = {2024},
date = {2024-02-19},
urldate = {2024-02-19},
journal = {Leisure Sciences: An Interdisciplinary Journal},
pages = {1-20},
abstract = {This interdisciplinary study investigates how networked online media facilitates meaning-making and identity (re)construction in distinctively material leisure. It presents a detailed and empirically grounded exploration of tabletop game hobbyists’ online practices that extend the leisure experience beyond playing. The data (N = 190) was collected with a mixed-method online survey, and responses of six open-ended questions were subsequently analyzed using reflexive thematic analysis. Theoretical frameworks from leisure, consumer culture, game, and media studies informed the analysis. The results are discussed through three broad themes, (1) curating the personal world, (2) situating the self in the social world, and (3) engagement through everyday creativity. The study suggests that online practices allow deeper engagement with tabletop gaming through identity (re)construction. In conclusion, the contributions to literature, practitioners, and society are discussed.},
keywords = {Digital leisure, Extended leisure experience, Extended self, Identity, Tabletop game},
pubstate = {published},
tppubtype = {article}
}
2019
Stenros, Jaakko; Sihvonen, Tanja
Queer while Larping: Community, Identity, and Affective Labor in Nordic Live Action Role-Playing Journal Article
In: Analog Game Studies, vol. 4, iss. 4, 2019, ISSN: 2643-7112.
Links | Tags: Finland, Identity, Larp, Live-action role playing, Queer
@article{Stenros2019b,
title = {Queer while Larping: Community, Identity, and Affective Labor in Nordic Live Action Role-Playing},
author = {Jaakko Stenros and Tanja Sihvonen},
url = {https://analoggamestudies.org/2019/12/queer-while-larping-community-identity-and-affective-labor-in-nordic-live-action-role-playing/},
issn = {2643-7112},
year = {2019},
date = {2019-12-23},
urldate = {2019-12-23},
journal = {Analog Game Studies},
volume = {4},
issue = {4},
keywords = {Finland, Identity, Larp, Live-action role playing, Queer},
pubstate = {published},
tppubtype = {article}
}
