2021
Santos, Victoria Dos; Thibault, Mattia; Buruk, Oğuz 'Oz'; Buruk, Seda Suman; Hamari, Juho
Isaura: el future Tecnopagano de la ciudad entre Transurbanismo y trascendencia
In: Valdivieso, Humberto; Parma, Lorena Rojas (Ed.): Next: imaginar el postpresente , pp. 247-267, Universidad Católica Andrés Bello, 2021, ISBN: 978-980-439-038-8.
Book chapter Open access
Abstract | Links | Tags: Avatarization, Posthumanism, Technopaganism, Transhumanism, Transurbanism
@incollection{Santos2021,
title = {Isaura: el future Tecnopagano de la ciudad entre Transurbanismo y trascendencia},
author = {Victoria Dos Santos and Mattia Thibault and Oğuz 'Oz' Buruk and Seda Suman Buruk and Juho Hamari},
editor = {Humberto Valdivieso and Lorena Rojas Parma },
url = {https://trepo.tuni.fi/bitstream/handle/10024/137595/Dos_Santos_Thibault_Burutc_et_al_2021_Isaura.pdf?sequence=1&isAllowed=y
https://trepo.tuni.fi/handle/10024/137595},
isbn = {978-980-439-038-8},
year = {2021},
date = {2021-12-31},
urldate = {2021-12-31},
booktitle = {Next: imaginar el postpresente },
issuetitle = {Filosofía, arte y tecnología en la cultura digital},
pages = {247-267},
publisher = {Universidad Católica Andrés Bello},
abstract = {Spirituality has always played a major role in cities, affecting deeply every aspect of urban life. But what about the future? Will the development of technology diminish the importance of spirituality? Or, on the contrary, will post- and transhumans be profoundly spiritual beings? In this paper we make use of speculative design and of pastiche scenarios to investigate the role of spirituality in a transurban future. In particular, we imagine Isaura, a city imbued with transhuman augmentations and technopagan ideals where people can cast themselves in the body of animals. The scenario allows us to reflect on the possibility of an animistic future based on avatarization technologies, seen in the framework of Descola’s ecology of relationships.},
keywords = {Avatarization, Posthumanism, Technopaganism, Transhumanism, Transurbanism},
pubstate = {published},
tppubtype = {incollection}
}
Spirituality has always played a major role in cities, affecting deeply every aspect of urban life. But what about the future? Will the development of technology diminish the importance of spirituality? Or, on the contrary, will post- and transhumans be profoundly spiritual beings? In this paper we make use of speculative design and of pastiche scenarios to investigate the role of spirituality in a transurban future. In particular, we imagine Isaura, a city imbued with transhuman augmentations and technopagan ideals where people can cast themselves in the body of animals. The scenario allows us to reflect on the possibility of an animistic future based on avatarization technologies, seen in the framework of Descola’s ecology of relationships.
Thibault, Mattia
ReClaim: Urban Gamification for City Reappropriations: Final Report
2021, ISBN: 978-952-03-2009-6.
Report Open access
Abstract | Links | Tags: Live-action role playing, Transurbanism, Urban gamification, Urban play, Urban toyification
@techreport{Thibault2021h,
title = {ReClaim: Urban Gamification for City Reappropriations: Final Report},
author = {Mattia Thibault},
url = {https://urn.fi/URN:ISBN:978-952-03-2010-2},
isbn = {978-952-03-2009-6},
year = {2021},
date = {2021-01-01},
publisher = {Tampere University},
abstract = {ReClaim is a two-year, EU-funded research project dedicated to the study of Urban Gamification (MSCA-IF-2 017, grant agreement No 793835). The project is led by Dr Mattia Thibault (PI), supervised by Prof. Juho Hamari, and co-supervised by Dr Judith Veenkamp and Dr Gabriele Ferri. ReClaim ran between September 2018 and September 2020. This report offers an overview on its main activities and findings. After an introduction and an overview of the project outreach, the report is structured into five distinct sections. After a Visual Abstract, the first section presents the research outcomes related to the conceptualisation of “urban gamification”, its strategies and applications, and how it can help us rethink gamification altogether. The second section offers a preview on the results of two series of expert interviews (a traditional one and a boardgame-based one) with designers and academics involved in pervasive games, urban play, larps, DIY urbanism and similar. The third section presents several studies dedicated to specific case studies or fields of application of urban gamification (tourism, sustainability, memory etc.). The fourth section is dedicated to the practical implementations and designs that were part of the project, notably the urban toyification activity Jurassic Tampere and the playful data visualisation device ROOK. The fifth section, finally, throws a glance at the future of urban spaces and at the role of play within them exploring the concept of transurbanism. The report terminates with some conclusions and a detailed account of the project’s academic outcomes. Two appendices are dedicated to the professional profile of the PI of ReClaim, Mattia Thibault, and to a photo album.
},
keywords = {Live-action role playing, Transurbanism, Urban gamification, Urban play, Urban toyification},
pubstate = {published},
tppubtype = {techreport}
}
ReClaim is a two-year, EU-funded research project dedicated to the study of Urban Gamification (MSCA-IF-2 017, grant agreement No 793835). The project is led by Dr Mattia Thibault (PI), supervised by Prof. Juho Hamari, and co-supervised by Dr Judith Veenkamp and Dr Gabriele Ferri. ReClaim ran between September 2018 and September 2020. This report offers an overview on its main activities and findings. After an introduction and an overview of the project outreach, the report is structured into five distinct sections. After a Visual Abstract, the first section presents the research outcomes related to the conceptualisation of “urban gamification”, its strategies and applications, and how it can help us rethink gamification altogether. The second section offers a preview on the results of two series of expert interviews (a traditional one and a boardgame-based one) with designers and academics involved in pervasive games, urban play, larps, DIY urbanism and similar. The third section presents several studies dedicated to specific case studies or fields of application of urban gamification (tourism, sustainability, memory etc.). The fourth section is dedicated to the practical implementations and designs that were part of the project, notably the urban toyification activity Jurassic Tampere and the playful data visualisation device ROOK. The fifth section, finally, throws a glance at the future of urban spaces and at the role of play within them exploring the concept of transurbanism. The report terminates with some conclusions and a detailed account of the project’s academic outcomes. Two appendices are dedicated to the professional profile of the PI of ReClaim, Mattia Thibault, and to a photo album.