CoE GameCult publications

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2021

Thibault, Mattia; Buruk, Oğuz; Hassan, Lobna; Hamari, Juho

Anagenesis: A Framework for Gameful, Playful and Democratic Future Smart Cities

In: Vesa, Mikko (Ed.): Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity, pp. 201-229, Taylor & Francis, 2021, ISBN: 9780367321185.

Book chapter

Abstract | Tags: Augmented cities technologies, DIY urbanism, E-participation, Gamification, Smart city, Urban play

Thibault, Mattia

ReClaim: Urban Gamification for City Reappropriations: Final Report

2021, ISBN: 978-952-03-2009-6.

Report Open access

Abstract | Links | Tags: Live-action role playing, Transurbanism, Urban gamification, Urban play, Urban toyification

2020

Nansen, Bjørn; Apperley, Thomas H.

The Digitization of Children's Public Play Spaces

In: McQuire, Scott; Wei, Sun (Ed.): Communicative Cities and Urban Space, pp. 76-91, Routledge, 2020, ISBN: 978-0-367-51560-7.

Book chapter

Abstract | Links | Tags: Children, Digitization, Playgrounds, Urban play

Innocent, Troy; Leorke, Dale

(De)coding the City: Analyzing Urban Play through Wayfinder Live

In: American Journal of Play, vol. 12, iss. 3, pp. 270-304, 2020, ISSN: 1938-0399.

Journal article Open access

Abstract | Links | Tags: Affect, Assemblage, Coding, Decoding, Encoding, Interface, Location-based game, Urban play, Wayfinder Live

Lammes, Sybille; Leorke, Dale (Ed.)

Games, Play and Urban Environments

American Journal of Play, vol. 12, 2020, ISSN: 1938-0399.

Special issue Open access

Abstract | Links | Tags: Location-based game, Minecraft, Pervasive games, Pokémon Go, Reviews, Urban play, Urban studies, Video games, Wayfinder Live

2019

Innocent, Troy; Leorke, Dale

Heightened Intensity: Reflecting on Player Experiences in Wayfinder Live

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 18-39, 2019, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Digital games, Game design, Location-based game, Materiality, Mobile media, Play and public space, Playable cities, Psychogeography, Urban codemaking, Urban play