2019
Turtiainen, Riikka
Leikitäänkö kampaajaa? Digitaalinen koskettaminen ASMR-roolileikkivideoissa Journal Article
In: Lähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu, vol. 32, iss. 3, pp. 26-45, 2019, ISSN: 2343-399X.
Abstract | Links | Tags: ASMR, Digitaalinen kulttuuri, Kehollisuus, YouTube
@article{Turtiainen2019,
title = {Leikitäänkö kampaajaa? Digitaalinen koskettaminen ASMR-roolileikkivideoissa},
author = {Riikka Turtiainen},
doi = {10.23994/lk.87956},
issn = {2343-399X},
year = {2019},
date = {2019-12-06},
urldate = {2019-12-06},
journal = {Lähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu},
volume = {32},
issue = {3},
pages = {26-45},
abstract = {ASMR on lyhenne sanoista Autonomous Sensory Meridian Response. Ilmiöllä tarkoitetaan erilaisten aistiärsykkeiden eli triggereiden aikaansaamia, tahdosta riippumattomia, miellyttäviä ja rauhoittavia aistielämyksiä. Joillakin ihmisillä nämä ääni- ja visuaaliset ärsykkeet (lähikuiskaukset, naputtelut, rapistelut ja hitaat käsiliikkeet) aiheuttavat ”kylmien väreiden” kaltaista kihelmöintiä, jonka kuvataan kulkeutuvan pään takaosasta selkärankaa pitkin muualle kehoon. Tässä artikkelissa analysoin YouTubessa viime vuosina suosituiksi muodostuneita ASMR-roolileikkivideoita, joissa vloggaajat ovat tarinallistaneet triggereiden tuottamisen esittäessään esimerkiksi kampaajia, kosmetologeja ja lääkäreitä. Olen kiinnostunut siitä, miten näissä ASMR-roolileikkivideoissa luodaan koskettamisen illuusio.
ASMR-videoita on tutkittu terapeuttisina teknologioina sekä affektiteorioihin ja haptiseen mediatutkimukseen tukeutuen. Itse asetan ilmiön leikintutkimuksen viitekehykseen tarkoituksenani osoittaa, että videot on mahdollista nähdä fyysisen leikin digitaalisena ilmenemismuotona. Analysoin videoita niiden lähiluennalla, mutta tutkimuksessani voi nähdä myös piirteitä auto- ja aistietnografisesta lähestymistavasta. Analyysini perusteella digitaalisen kosketuksen voi ASMR-roolileikkivideoiden kohdalla nähdä muodostuvan aistien synestesian, kehollisen tietämisen ja mielikuvituksen yhteisvaikutuksesta.
Let’s play hairdressers? Digital touch in ASMR role play videos
ASMR is an acronym for Autonomous Sensory Meridian Response, which is an autonomous, pleasurable and calming feeling accompanied by a tingling sensation that begins on the scalp and moves down the back of the neck and spine. It is caused by specific auditory or visual stimuli, which are called triggers (close whispering, tapping, rustling, and slow hand movements). In this article, I analyse the popular video category of ASMR role plays in YouTube. In these role play videos vloggers are performing triggers for instance as haidressers, cosmetologists, and doctors. I am interested in finding out how they are creating an illusion of touch.
ASMR videos have been studied as therapeutic technologies and in the context of affect theories and haptic media studies. By applying play theory to understandings of ASMR role plays, my aim is to point out that they can be seen as a digital manifestation of physical play. My methodological approach consists of close reading of the videos but I have also utilized auto-ethnography as sensory participation. According to my analysis, the digital touch consists of synaesthesia, bodily knowledge, and imagination.},
keywords = {ASMR, Digitaalinen kulttuuri, Kehollisuus, YouTube},
pubstate = {published},
tppubtype = {article}
}
ASMR-videoita on tutkittu terapeuttisina teknologioina sekä affektiteorioihin ja haptiseen mediatutkimukseen tukeutuen. Itse asetan ilmiön leikintutkimuksen viitekehykseen tarkoituksenani osoittaa, että videot on mahdollista nähdä fyysisen leikin digitaalisena ilmenemismuotona. Analysoin videoita niiden lähiluennalla, mutta tutkimuksessani voi nähdä myös piirteitä auto- ja aistietnografisesta lähestymistavasta. Analyysini perusteella digitaalisen kosketuksen voi ASMR-roolileikkivideoiden kohdalla nähdä muodostuvan aistien synestesian, kehollisen tietämisen ja mielikuvituksen yhteisvaikutuksesta.
Let’s play hairdressers? Digital touch in ASMR role play videos
ASMR is an acronym for Autonomous Sensory Meridian Response, which is an autonomous, pleasurable and calming feeling accompanied by a tingling sensation that begins on the scalp and moves down the back of the neck and spine. It is caused by specific auditory or visual stimuli, which are called triggers (close whispering, tapping, rustling, and slow hand movements). In this article, I analyse the popular video category of ASMR role plays in YouTube. In these role play videos vloggers are performing triggers for instance as haidressers, cosmetologists, and doctors. I am interested in finding out how they are creating an illusion of touch.
ASMR videos have been studied as therapeutic technologies and in the context of affect theories and haptic media studies. By applying play theory to understandings of ASMR role plays, my aim is to point out that they can be seen as a digital manifestation of physical play. My methodological approach consists of close reading of the videos but I have also utilized auto-ethnography as sensory participation. According to my analysis, the digital touch consists of synaesthesia, bodily knowledge, and imagination.
Kerttula, Tero
‘‘What an Eccentric Performance": Storytelling in Online Let's Plays Journal Article
In: Games and Culture, vol. 14, iss. 3, pp. 236-255, 2019, ISSN: 1555-4120.
Abstract | Links | Tags: Let's Play, Narrative, Video games, YouTube
@article{Kerttula2019,
title = {‘‘What an Eccentric Performance": Storytelling in Online Let's Plays},
author = {Tero Kerttula},
doi = {10.1177/1555412016678724},
issn = {1555-4120},
year = {2019},
date = {2019-11-21},
journal = {Games and Culture},
volume = {14},
issue = {3},
pages = {236-255},
abstract = {In this article, I examine the phenomenon called Let’s Play (LP) and conduct a narrative analysis on two LPs made of Sierra Entertainment’s Phantasmagoria games. The LPs tell viewers a story different from the one told in the games, that is, they tell the story of the player rather than that of the game. In that story, the experience of playing a video game is revealed to the audience. This story would be hidden without the player-narrators know as LPs around the world. I conduct my analysis by describing seven different narrative elements that form the narration of a LP and explain how these elements together form this story of the player.},
keywords = {Let's Play, Narrative, Video games, YouTube},
pubstate = {published},
tppubtype = {article}
}
Kerttula, Tero
“What an Eccentric Performance”: Storytelling in Online Let’s Plays Journal Article
In: Games and Culture, vol. 14, iss. 3, pp. 236-255, 2019, ISSN: 1555-4120.
Abstract | Links | Tags: Narrative, Video games, YouTube
@article{Kerttula2019b,
title = {“What an Eccentric Performance”: Storytelling in Online Let’s Plays},
author = {Tero Kerttula},
url = {https://jyx.jyu.fi/handle/123456789/63487},
doi = {10.1177/1555412016678724},
issn = {1555-4120},
year = {2019},
date = {2019-05-01},
urldate = {2019-05-01},
journal = {Games and Culture},
volume = {14},
issue = {3},
pages = {236-255},
abstract = {In this article, I examine the phenomenon called Let’s Play (LP) and conduct a narrative analysis on two LPs made of Sierra Entertainment’s Phantasmagoria games. The LPs tell viewers a story different from the one told in the games, that is, they tell the story of the player rather than that of the game. In that story, the experience of playing a video game is revealed to the audience. This story would be hidden without the player-narrators know as LPs around the world. I conduct my analysis by describing seven different narrative elements that form the narration of a LP and explain how these elements together form this story of the player.},
keywords = {Narrative, Video games, YouTube},
pubstate = {published},
tppubtype = {article}
}