2020
Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko
Game Jams for Learning and Teaching: A Review Journal Article
In: International Journal of Game-Based Learning, vol. 10, iss. 2, pp. 54-71, 2020, ISSN: 2155-6849.
Abstract | Links | Tags: Co-creation, Collaborative learning, Design research, Game creation, Game development, Game pedagogy, Game studies, Multidisciplinary, STEAM skills
@article{Meriläinen2020b,
title = {Game Jams for Learning and Teaching: A Review},
author = {Mikko Meriläinen and Riikka Aurava and Annakaisa Kultima and Jaakko Stenros},
url = {https://research.aalto.fi/en/publications/game-jams-for-learning-and-teaching-a-review},
doi = {10.4018/IJGBL.2020040104},
issn = {2155-6849},
year = {2020},
date = {2020-04-01},
journal = {International Journal of Game-Based Learning},
volume = {10},
issue = {2},
pages = {54-71},
abstract = {Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning. They are seen as activities for developing technical skills needed for digital game development, developing so-called soft skills such as collaboration and communication skills and as a way to teach and learn science, technology, engineering, arts, mathematics (STEAM) skills. In this article, the educational aspects of game jams are explored from multidisciplinary points of view. Combining education science, design research, and game studies, the authors position game jamming at the intersection of these disciplines to explore its various learning dimensions. This positioning provides a starting point for future studies of game jamming in the context of learning and teaching and invites discussion from diverse fields of study.},
keywords = {Co-creation, Collaborative learning, Design research, Game creation, Game development, Game pedagogy, Game studies, Multidisciplinary, STEAM skills},
pubstate = {published},
tppubtype = {article}
}
2019
Siitonen, Marko; Uotila, Panu; Uskali, Turo; Varsaluoma, Jukka; Välisalo, Tanja
A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students Journal Article
In: Nordicom Review, vol. 40, iss. 2, pp. 143-155, 2019, ISSN: 1403-1108.
Abstract | Links | Tags: Journalism education, Journalism practice, Multidisciplinary, Newsgames, Project-based learning
@article{nokey,
title = {A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students},
author = {Marko Siitonen and Panu Uotila and Turo Uskali and Jukka Varsaluoma and Tanja Välisalo},
url = {https://jyx.jyu.fi/bitstream/handle/123456789/67039/siitonenym.pdf?sequence=1&isAllowed=y},
doi = {10.2478/nor-2019-0038},
issn = {1403-1108},
year = {2019},
date = {2019-03-01},
journal = {Nordicom Review},
volume = {40},
issue = {2},
pages = {143-155},
abstract = {Producing digital and interactive journalistic products offers unique and important new learning opportunities for journalism education. This study analysed the experiences of two pilot courses on so-called ‘newsgames’ in a Finnish university in 2015 and 2017. The data consisted of the newsgames and other materials produced by the students, student feedback concerning the course and observations of teachers throughout the project. Our analysis demonstrates how producing newsgames in the context of higher education may foster project-based learning experiences, something that has been relatively rare in traditional journalism education. Collaboration with media companies also offered valuable feedback for the students throughout the course and provided them with an opportunity to practice selling their expertise. The study highlights how interdisciplinary and project-based cooperation may benefit journalism education.},
keywords = {Journalism education, Journalism practice, Multidisciplinary, Newsgames, Project-based learning},
pubstate = {published},
tppubtype = {article}
}
