CoE GameCult publications

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2021

Aurava, Riikka; Meriläinen, Mikko

Expectations and Realities: Examining Adolescent Students' Game Jam Experiences

In: Education and Information Technologies, vol. Pre-print, 2021, ISBN: 1360-2357.

Journal article Open access

Abstract | Links | Tags: Adolescents, Co-creation, Creativity, Game jam, Gender inclusivity, STEAM learning

Aurava, Riikka; Meriläinen, Mikko; Kankainen, Ville; Stenros, Jaakko

Game Jams in General Formal Education

In: International Journal of Child-Computer Interaction, vol. 28, 2021, ISSN: 2212-8689.

Journal article Open access

Abstract | Links | Tags: Adolescents, Co-creation, Collaborative learning, Formal education, Game jam, Playful learning

2020

Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko

Game Jams for Learning and Teaching: A Review

In: International Journal of Game-Based Learning, vol. 10, iss. 2, pp. 54-71, 2020, ISSN: 2155-6849.

Journal article Open access

Abstract | Links | Tags: Co-creation, Collaborative learning, Design research, Game creation, Game development, Game pedagogy, Game studies, Multidisciplinary, STEAM skills

2018

Meriläinen, Mikko; Aurava, Riikka

Internal Barriers to Entry for First-time Participants in the Global Game Jam

In: ECGBL 2018 PDF – Proceedings of the 12th European Conference on Game-Based Learning, pp. 414–421, Reading, 2018, ISSN: 20490992.

In proceedings

Abstract | Tags: Barriers to entry, Co-creation, Game jam, Game pedagogy, Hackathon, Learning