2021
Thibault, Mattia; Buruk, Oğuz; Hassan, Lobna; Hamari, Juho
Anagenesis: A Framework for Gameful, Playful and Democratic Future Smart Cities
In: Vesa, Mikko (Ed.): Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity, pp. 201-229, Taylor & Francis, 2021, ISBN: 9780367321185.
Book chapter
Abstract | Tags: Augmented cities technologies, DIY urbanism, E-participation, Gamification, Smart city, Urban play
@incollection{Thibault2021b,
title = {Anagenesis: A Framework for Gameful, Playful and Democratic Future Smart Cities},
author = {Mattia Thibault and Oğuz Buruk and Lobna Hassan and Juho Hamari},
editor = {Mikko Vesa},
isbn = {9780367321185},
year = {2021},
date = {2021-02-25},
urldate = {2021-02-25},
booktitle = {Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity},
pages = {201-229},
publisher = {Taylor & Francis},
abstract = {This chapter aims to go beyond extant gameful and playful approaches of urban management and governance by identifying the benefits and detriments in current approaches as well as elevating those benefits into a combined juxtaposed future vision of a playfully co-created city, Anagenesis. We ground our framework in the foundation laid out by three separate gameful phenomena: gamified e-participation, urban play initiatives (such as parkour or DIY urbanism) and games based on augmented cities technologies. We argue that while these separate phenomena all have their benefits and detriments, in democratic, playful and technologically enhanced activities organization, in meaningful combination, they provide an efficient and ethical way of engaging citizens in decisions regarding city-making and urban design.},
keywords = {Augmented cities technologies, DIY urbanism, E-participation, Gamification, Smart city, Urban play},
pubstate = {published},
tppubtype = {incollection}
}
2020
Hassan, Lobna; Thibault, Mattia
In: Nijholt, Anton (Ed.): Making Smart Cities More Playable: Exploring Playable Cities, pp. 17-85, Springer Nature, 2020, ISBN: 978-9811397677.
Book chapter Open access
Abstract | Links | Tags: Critical design, Critical playable cities, DIY urbanism, Ludicisation, Urban gamification
@incollection{Hassan2020,
title = {Critical Playable Cities},
author = {Lobna Hassan and Mattia Thibault},
editor = {Anton Nijholt},
url = {https://urn.fi/URN:NBN:fi:tuni-202011107888},
isbn = {978-9811397677},
year = {2020},
date = {2020-08-14},
booktitle = {Making Smart Cities More Playable: Exploring Playable Cities},
pages = {17-85},
publisher = {Springer Nature},
abstract = {This chapter outlines a specific framework for the creation of critical playable cities. This framework combines three different concepts: DIY urbanism, critical design and urban gamification which are seen as complementary to each other. Cities are complex systems. Various actors often explicitly or implicitly harmonize or collide to shape the landscape of a city and its future. In the past decades, there has been an increased interest in activating citizens as vital actors in shaping urban life. This has taken place through various practical works and research around the paradigms of Playable Cities, DIY Urbanism and Gamification amongst other paradigms. Urban gamification - that is, using play and playfulness to alter our perception of and interactions with city spaces - is specifically emerging as one of the main strategies to activate citizens. Urban gamification alone, however, risks to be disconnected from the urban fabric and its communities. In this chapter we argue that combining it with the grassroot approach of DIY urbanism and the thought-provoking techniques of critical design creates a unique, multi-dimensional approach to designing urban experiences. This chapter, then, aims at exploring how play can be used by citizens as a mean for critical reflection and practical re-appropriation of public urban spaces.},
keywords = {Critical design, Critical playable cities, DIY urbanism, Ludicisation, Urban gamification},
pubstate = {published},
tppubtype = {incollection}
}