CoE GameCult publications

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2023

Bhattarai, Rakshya; Hassan, Lobna; Vesa, Mikko

Participatory Budgeting Case Studies throughout the Ages: A Longitudinal, Thematic, Systematic Literature Study Proceedings Article

In: Proceedings of the 56th Hawaii International Conference on System Sciences, Hawaii International Conference on System Sciences, 2023, ISBN: 978-0-9981331-6-4.

Abstract | Links | Tags: Citizen-participation, E-governance, E-participation, Emerging Topics in Digital Government, Participatory budgeting, Public spending

2021

Hassan, Lobna; Deterding, Sebastian; Harviainen, J. Tuomas; Hamari, Juho

Fighting Post-truth with Fiction: An Inquiry into Using Storification and Embodied Narratives for Evidence-Based Civic Participation Journal Article

In: Storyworlds, vol. 11, iss. 1, pp. 51-78, 2021, ISSN: 2156-7204.

Abstract | Links | Tags: Civic participation, E-participation, Gamification, Post-truth, Storification

Thibault, Mattia; Buruk, Oğuz; Hassan, Lobna; Hamari, Juho

Anagenesis: A Framework for Gameful, Playful and Democratic Future Smart Cities Book Section

In: Vesa, Mikko (Ed.): Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity, pp. 201-229, Taylor & Francis, 2021, ISBN: 9780367321185.

Abstract | Tags: Augmented cities technologies, DIY urbanism, E-participation, Gamification, Smart city, Urban play

2020

Hassan, Lobna; Hamari, Juho

Gameful Civic Engagement: A Review of the Literature on Gamification of E-participation Journal Article

In: Government Information Quarterly, vol. 37, iss. 3, pp. 101461, 2020, ISSN: 0740-624X.

Abstract | Links | Tags: Civic engagement, E-participation, Games, Gamification, Governance, Policy making

2019

Hassan, Lobna; Hamari, Juho

Gamification of E-Participation: A Literature Review Proceedings Article

In: Bui, Tung (Ed.): Proceedings of the 52nd Hawaii International Conference on System Sciences, pp. 3077-3086, HICSS, 2019, ISBN: 978-0-9981331-2-6.

Abstract | Links | Tags: Civic engagement, Crowdsourcing, Digital government, E-participation, Gamification, Policy making