CoE GameCult publications

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2021

Kultima, Annakaisa; Stenros, Jaakko; Harviainen, J. Tuomas

Jamography: How to Document and Reference Design Jams in Academia

In: Madge, Octavia-Luciana (Ed.): New Trends and Challenges in Information Science and Information Seeking Behaviour, pp. 153-165, Springer International, 2021, ISBN: 9783030684655.

Book chapter

Abstract | Links | Tags: Design jams, Documentation, Hackathon, Identifiable details of ephemeral development events, Jamography

2018

Meriläinen, Mikko; Aurava, Riikka

Internal Barriers to Entry for First-time Participants in the Global Game Jam

In: ECGBL 2018 PDF – Proceedings of the 12th European Conference on Game-Based Learning, pp. 414–421, Reading, 2018, ISSN: 20490992.

In proceedings

Abstract | Tags: Barriers to entry, Co-creation, Game jam, Game pedagogy, Hackathon, Learning