2021
Kultima, Annakaisa; Park, Solip; Kankainen, Ville; Aurava, Riikka; Piispanen, Laura; Kauppinen, Tomi
Expert-Driven (Online) Game Jams for (Game) Design Education
In: Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 , pp. 64-68, ACM, 2021, ISBN: 978-1-4503-8417-9.
In proceedings
Abstract | Links | Tags: COVID-19, Educational game jams, Expert-driven game jams, Game design education, Game education, Jam-based learning, Online game jam, Online learning
@inproceedings{Kultima2021b,
title = {Expert-Driven (Online) Game Jams for (Game) Design Education},
author = {Annakaisa Kultima and Solip Park and Ville Kankainen and Riikka Aurava and Laura Piispanen and Tomi Kauppinen},
doi = {10.1145/3472688.3472697},
isbn = {978-1-4503-8417-9},
year = {2021},
date = {2021-08-02},
booktitle = {Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
},
pages = {64-68},
publisher = {ACM},
abstract = {In this paper, we explore a teaching experiment utilizing expert-driven online game jams in the context of game design education. Four online game jams were run as a part of an open lecture series on game development between March 2020 and April 2021. The lectures featured visiting experts exploring the jam themes and giving feedback on the submitted games. For the purpose of evaluating the format, we collected the experiences of the jammers and the experts in addition to observing the events. In this short paper, we concentrate only on the experiences of the experts.},
keywords = {COVID-19, Educational game jams, Expert-driven game jams, Game design education, Game education, Jam-based learning, Online game jam, Online learning},
pubstate = {published},
tppubtype = {inproceedings}
}
2020
Çatak, Güven; Bostan, Barbaros; Aker, Çakır; Akan, Ecehan; Gemrot, Jakub; Kolek, Lukáš; Barák, Pavel; Jehličková, Lucie; Arjoranta, Jonne; Karhulahti, Matti; Koskimaa, Raine; Lakanen, Antti-Jussi; Varsaluoma, Jukka; Välisalo, Tanja; Mochocki, Michał; Chmielewski, Krzysztof; Schreiber, Paweł
2020.
Report Open access
Links | Tags: Digital games, Game design, Game design education, Game industry
@techreport{Çatak2020,
title = {Higher-ed Programmes for Careers in Game Design & Development (2019–2022): GAMEHIGHED Initial Research & Analysis Report},
author = {Güven Çatak and Barbaros Bostan and Çakır Aker and Ecehan Akan and Jakub Gemrot and Lukáš Kolek and Pavel Barák and Lucie Jehličková and Jonne Arjoranta and Matti Karhulahti and Raine Koskimaa and Antti-Jussi Lakanen and Jukka Varsaluoma and Tanja Välisalo and Michał Mochocki and Krzysztof Chmielewski and Paweł Schreiber},
url = {http://urn.fi/URN:NBN:fi:jyu-202004072702},
year = {2020},
date = {2020-04-07},
publisher = {Kazimierz Wielki University},
keywords = {Digital games, Game design, Game design education, Game industry},
pubstate = {published},
tppubtype = {techreport}
}