CoE GameCult publications

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2024

Meriläinen, Mikko; Ruotsalainen, Maria

“I've Played More Minecraft with the Kids”: Gaming and Family Dynamics in the Early Stage of the COVID-19 Pandemic Book Section

In: Siuda, Piotr; Majewski, Jakub; Chmielewski, Krzysztof (Ed.): Gaming and Gamers in Times of Pandemic, pp. 39–58, Bloomsbury Publishing, 2024, ISBN: 9798765110232.

Links | Tags: COVID-19, Family dynamics, Gaming

2022

Karhulahti, Veli-Matti; Nerg, Henri; Laitinen, Tanja; Päivinen, Antti; Chen, Yingrong

Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic Journal Article

In: Current Psychology, 2022, ISSN: 1046-1310.

Abstract | Links | Tags: COVID-19, Gaming, Qualitative Methods, Technology use, Wellbeing

Meriläinen, Mikko

Pandemic Rhythms: Adults' Gaming in Finland During the Spring 2020 COVID-19 Restrictions Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. Pre-print, 2022, ISSN: 1354-8565.

Abstract | Links | Tags: Coping, COVID-19, Digital gaming, Everyday life, Family, Non-digital gaming, Rhythm analysis, Situated gaming, Thematic analysis

2021

Kultima, Annakaisa; Park, Solip; Kankainen, Ville; Aurava, Riikka; Piispanen, Laura; Kauppinen, Tomi

Expert-Driven (Online) Game Jams for (Game) Design Education Proceedings Article

In: Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 , pp. 64-68, ACM, 2021, ISBN: 978-1-4503-8417-9.

Abstract | Links | Tags: COVID-19, Educational game jams, Expert-driven game jams, Game design education, Game education, Jam-based learning, Online game jam, Online learning

Thibault, Mattia; Baer, Manuel F.

Urban Gamification During Lockdown and Social Isolation – From the Teddy Bear Challenge to Window Expeditions Proceedings Article

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021, pp. 130-139, CEUR-WS, 2021, ISBN: 1613-0073.

Abstract | Links | Tags: Borders, COVID-19, Liminal spaces, Urban gamification