In this post, Veli-Matti Karhulahti discusses interdisciplinarity in game studies.
In April 2021 we organized Monstrosity, the 17th annual Tampere University Game Research Lab Spring Seminar. There was […]
Two recent studies of Professor Frans Mäyrä, both published in the open access journal GAME, deal with a key research theme of CoE-GameCult – the cultural agency in games. The first article is titled “The Player as a Hybrid – Agency in Digital Game Cultures” and it outlines how the power relations informing the agency of players have evolved into increasingly complex and hybrid directions. The second article is titled “Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic”. This study deals with the socio-cultural character and agency of game studies more generally, in an intellectual and disciplinary historical context, providing also a historical framing for the agenda behind the Centre of Excellence. Both articles have in common that they deal and emphasise the role of cultural and historical understanding, focusing on dialogue and interplay between elements that are often perceived as discrete or even oppositional.
Please spread the word about this new round of positions, now open for applications in the Centre of […]
The CoE-GameCult site has expanded to include an open archive of videos, where CoE researchers and visiting experts discuss their work and various topical aspects of game cultures.