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Centre of Excellence in Game Culture Studies

The Centre of Excellence in Game Culture Studies is a joint project between researchers from Tampere University, University of Turku, and University of Jyväskylä, funded by the Academy of Finland.
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Category Archive: Research

Impact story: Recognizing the demoscene as digital cultural heritage

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In this impact story post, we describe our research and other activities aiming to raise public awareness and institutional recognition of creative computing practices related to digital game cultures and the demoscene in particular.

Centre of Excellence in Game Culture Studies February 9, 2021 Blog, Events, Research, Results and impact

Impact story: Play in public spaces

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In this blog post, we describe our research and other activities aiming to create and explore play in public spaces for increased wellbeing, social interaction, and economic growth.

Centre of Excellence in Game Culture Studies February 5, 2021 Blog, Education, Events, Research, Results and impact

Impact story: Well-being and (e)sports

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In this post, we describe our research and other activities aiming to create better, research-based understanding and promotion of constructive approaches to gaming and (e)sports, and to their relationship to physical, mental, and social well-being.

Centre of Excellence in Game Culture Studies January 29, 2021 Blog, Education, Events, Research, Results and impact

Impact story: Creating opportunities for inclusive game creation

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In this post, we describe our research and other activities aiming to create opportunities for inclusive game creation, and the results and impact we have achieved so far in this area.

Centre of Excellence in Game Culture Studies December 15, 2020 Blog, Education, Events, Research, Results and impact

CoE GameCult Transnational game histories presentations

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The History of Games 2020 conference Transnational game histories was organised 21–24 October as a virtual conference. Some […]

Centre of Excellence in Game Culture Studies November 6, 2020 Events, News, Research

CoE GameCult DiGRA 2020 contributions

DiGRA 2020 logo Näsineula
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Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately […]

Centre of Excellence in Game Culture Studies October 12, 2020 Research

Tanja Välisalo: Developing Newsgames with Students

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In a new article published in Nordicom Review our researchers share insights from the process based on the finished newsgames and their accompanying news articles, students’ self-assessments, feedback, other documents created during the course, as well as teachers’ observations.

Centre of Excellence in Game Culture Studies December 16, 2019 Blog, Research

Maria B. Garda: Do video games glorify violence?

In relation to the upcoming event Playing (with) Non-Violence (25. 9. 2019), Dr Maria B. Garda was interviewed by the Turun yliopisto News Team. Maria shared some of her thoughts on games and violence.

Centre of Excellence in Game Culture Studies September 20, 2019 Events, News, Research

Evan Torner: Paradox and Promise of “Physical Games” on itch.io

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Since 2013, game platform itch.io has become well-known among game scholars as an outlet for short, indie video games. Yet itch.io is now increasingly home to the development scene producing the most interesting (and rapidly evolving) tabletop role-playing games (TRPGs), labeled under “physical games.”

Centre of Excellence in Game Culture Studies September 20, 2019 Blog, Research

CoE videos available

The CoE-GameCult site has expanded to include an open archive of videos, where CoE researchers and visiting experts discuss their work and various topical aspects of game cultures.

Centre of Excellence in Game Culture Studies August 30, 2019 Education, Events, News, Research, Results and impact

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